Des Posted May 8, 2017 Share Posted May 8, 2017 Just thought I'd post this render of a refurbishment I'm working on at the moment... FormZ & Maxwell. Des Link to comment Share on other sites More sharing options...
Jaakko Posted May 9, 2017 Share Posted May 9, 2017 Looks very nice Des. I like the atmosphere. Link to comment Share on other sites More sharing options...
Tech Posted May 9, 2017 Share Posted May 9, 2017 Thanks for sharing, Des! I like the treatment of the people, something different, not too flashy Link to comment Share on other sites More sharing options...
Des Posted May 9, 2017 Author Share Posted May 9, 2017 Thanks guys, I have more to do on this so I'll post more at some stage. Des Link to comment Share on other sites More sharing options...
DJAB Posted January 2, 2018 Share Posted January 2, 2018 Des, where do you get all of your entourage from? (plates, glasses etc) Link to comment Share on other sites More sharing options...
Des Posted January 3, 2018 Author Share Posted January 3, 2018 Hi Andy, I made everything in that model. Just use reference photos, it's usually really quick. I made the place setting is a separate file and used it as a component, I set all the resolution to as low as possible to keep the file size down and for a quicker render. Des Link to comment Share on other sites More sharing options...
Des Posted January 3, 2018 Author Share Posted January 3, 2018 Here's another angle with the lights turned off.. Des Link to comment Share on other sites More sharing options...
Jaakko Posted January 3, 2018 Share Posted January 3, 2018 Very convincing picture Des! I really like it. Link to comment Share on other sites More sharing options...
DJAB Posted January 3, 2018 Share Posted January 3, 2018 Des Really great work. So you essentially have your own form z library, nice. How does it work bringing in other models as components? I have not really used components with Z. Does the component inherit any materials from the org file? What's best practice if you dont mind my asking. Iv done a bunch of renders but what's really slowing me down to the point where its not cost effective to use Z is that I need to model everything from scratch, cookers, fridges etc. Suppose the best thing to do is to create my own library. Daunting! Link to comment Share on other sites More sharing options...
Des Posted January 3, 2018 Author Share Posted January 3, 2018 Hi Andy, I have built a library over the years but I rarely get to use the parts more than once because most jobs specify different furniture/fittings for each one. If for example a designer specifies a particular chair type by a particular manufacturer, I search the web for their info on the chair. If they have a 3d model available for that chair, I'd download it, import, place on it's own layer, ghost the layer and create a new "clean" FormZ model. I find that way your overall model will be safer, faster etc. The reason is that the nice sample renders of particular models we all see on-line are rendered within their native package. Once they export to various formats for other 3d applications, their geometry is never great. The quality totally depends on how the original modeller exported it (settings/format etc.). I find that making my own is actually faster than going through the "cleanup" of an imported model.... mostly. Des Link to comment Share on other sites More sharing options...
DJAB Posted January 5, 2018 Share Posted January 5, 2018 Des, How would you model say a bed with a messy duvet cover on it, or a throw over a sofa? (Cloth like materials, curtains etc.) Tutorials for this kind of stuff are very few and far between as far as Z is concerned. Do you know of any? Link to comment Share on other sites More sharing options...
Des Posted January 5, 2018 Author Share Posted January 5, 2018 I have used Blender in the past which allows you to "drop" a cloth onto another object and export it out. Otherwise, yes, there are some objects that have to be imported from other 3d packages which have third party plugins for this kind of thing. Take each project one at a time.. Link to comment Share on other sites More sharing options...
Andrew West Posted January 6, 2018 Share Posted January 6, 2018 For cloth I use 3DS MAX. Sorry guys. It is just so much easier to create cloth and have it interact with an object. For example: I can create a quick mesh for a blanket- displace it a bit and pull some areas up and down- then use what Max calls a cloth modifier ( you designate the type of material, thickness,etc) and you then designate the collision object (in this case a bed). You place the mesh blanket above the bed and then drop it. It automatically folds itself around the mattress forming creases and such. If you don't like the outcome you just reverse the drop and do it again. Each time it will be different. That is a simple explanation but it takes about 5 minutes to set up and execute. I hope that some day Form.z can do something like that. Link to comment Share on other sites More sharing options...
DJAB Posted January 7, 2018 Share Posted January 7, 2018 Hi Andrew, Yeah Im familiar with 3DS Max, I typically use either Max or Z but I really hate going between programmes. Blender is way too complicated for me, Iv tried multipe times to learn it but I just cant get into it. Saying that I unerstand that the next release of blender, (is it 2.9?) will have a whole new interface, so perhaps Ill re-visit it. Not being able to import DWG is such a huge drawback for me, but then there's the new EVEE rendering engine, so who knows what the pros and cons will be. Back to Z, I agree, some tools for cloth would be great. Collide A with B and freeze at any point at which you become happy with the result. Perhaps in Z 9? Link to comment Share on other sites More sharing options...
allanjl Posted March 5, 2018 Share Posted March 5, 2018 Here's another angle with the lights turned off.. Des Restaurant1aLightsOffSmall.jpg Des, I do interior renderings all the time. I really like the atmosphere you have on this one. Simple, yet warm. BTW I usually get my entourage models from 3dsky.org. They're affordable and the geometry is almost always very good. Link to comment Share on other sites More sharing options...
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