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So,

 

in my impatience, I am studying Swift.

 

I see that there are workarounds for getting C/C++ Libraries to work with it.

Just wondering if this would be too much of a stretch with the fZ SDK?

I presume that the current build is C/C++?  or have you differentiated and gone objective-C and C#/.Net?

 

Also, curious to know if there is any consideration of future development in swift?

As there has been some work for it on windows, 

http://swiftforwindows.codeplex.com

 

and there is a dist for linux.

https://swift.org/download/#snapshots

 

I of course realize that this would be substantial upfront work, but seems that it would also lessen the long term investment.  Would certainly reduce the load on small dev's who would like to add full extensions to fZ

 

Tail Chasing; never ending.

 

Thanks!

 

¢£

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Hi Chris, 

 

We apologize for the lack of responses to your posts.  We have made note of them, however some of these questions do require extra attention from our development team.  We will try to reply to you as quickly as possible...

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As there has been some work for it on windows, 

http://swiftforwindows.codeplex.com

 

and there is a dist for linux.

https://swift.org/download/#snapshots

 

For another example, check out RemObject's object Pascal (Oxygene), C# and Swift toolchains, for Windows, Linux, and macOS.  They've also done quite a bit of work into cross-platform & cross-language-toolchain integration with those languages.

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