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Maxwell, system requirements

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#21 pylon

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Posted 13 April 2017 - 05:47 PM

Hi Swain,

 

Please see: http://support.nextl...ptions | Camera

 

 

A Note on the 2D-Perspective View Type

Maxwell 3 fully supports 3-Point Perspective, Orthographic, and Axonometric view types. However, the plugin must approximate formZ "2D Perspective" views with Maxwell's Shift Lens. Due to inherent differences between "2D Perspective" and "Shift Lens," this does not provide an identical match, but rather a starting point for cropping, which can be readily refined in Fire.

 

I usually set up a 2D perspective views in the Fire window, and then save them in the views palette with a naming scheme to distinguish them, such as "Maxwell 2d - 1," "Maxwell 2d - 2" etc.

 


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#22 etroxel

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Posted 13 April 2017 - 06:37 PM

It looks like you have possibly modified the shift settings for the camera. Using the Standard or Pinhole camera type should match the formZ view exactly.

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#23 etroxel

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Posted 13 April 2017 - 06:39 PM

Oops... didn't see Pylon's message before sending. Yes, it looks now like the view is set to 2-point perspective. Those do work most of the time with Maxwell's approximation checkbox.

 

 

It looks like you have possibly modified the shift settings for the camera. Using the Standard or Pinhole camera type should match the formZ view exactly.

 



#24 swaim

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Posted 14 April 2017 - 08:09 AM

Any body have any suggestions on how to fix this mis-match problem. I need Maxwell to retain the preferred view set in FZ and I can't find where to go to set it up to fix it. Any leads? Attached are visuals explaining the problem. I'm sure this is a basic fix but I'm only 3 days into maxwell and balancing new software learning curve while maintaining normal business schedule hasn't allowed for me to find all the answers I need quickly. 

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#25 swaim

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Posted 14 April 2017 - 08:42 AM

Hi Swain,

 

Please see: http://support.nextl...ptions | Camera

 

 

I usually set up a 2D perspective views in the Fire window, and then save them in the views palette with a naming scheme to distinguish them, such as "Maxwell 2d - 1," "Maxwell 2d - 2" etc.

So Maxwell frowns upon 2 point perspective? If I reset up to 3 point, Maxwell will be happy and match perfectly? I'm going to give that a test run and also your suggestion of picking the view Via the fire window. Neither are ideal solutions but work arounds are good alternatives! 



#26 swaim

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Posted 14 April 2017 - 09:11 AM

So Maxwell frowns upon 2 point perspective? If I reset up to 3 point, Maxwell will be happy and match perfectly? I'm going to give that a test run and also your suggestion of picking the view Via the fire window. Neither are ideal solutions but work arounds are good alternatives! 

hmmm. so the "select view in fire" solved the crop off the top issue but still distorts the image and does not match the fz 2 point perspective view Hidden line. Also limits the user's view options pretty significantly. This is disappointing! I had high hopes. Yes the 3 point perspective matches, but again, unfortunately it limits the user's view capabilities to real worldish views when artistic flexibility and artistic license is needed for a better compositions. So I'm to gather that there is absolutely no way to match a fz renderzone 2 point perspective with a maxwell guesstimated 2 point perspective?



#27 pylon

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Posted 15 April 2017 - 08:16 AM

Swain,

 

formZ's 2-point perspective is based on a illustration convention and is not capable of being rendered in Maxwell. Maxwell render models a physical camera, which can accurately simulate a real-life shift-lens. A shift-lens camera provides a similar look to formZ's  2-point perspective, but the two are are fundamentally different and cannot be matched.

 

The shift-lens "approximate 2D perspective" feature is provided as a convenience to help users set up shift lens cameras in Maxwell more quickly and intuitively.

 

If you do not want to use formZ's 2-point perspective views to approximate the shift-lens camera, disable the feature by unchecking the box indicated in the screen capture below. Then, enable formZ's 3-point perspective and adjust the "Horz. Shift" and "Vert. Shift" controls while Fire is enabled. This is the manual way to set up shift-lens views; you will most likely agree that the 'approximate 2D perspective' view is a lot easier to use.

 

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