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How could I model this chair?


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#1 Andyb

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Posted 14 February 2017 - 05:37 PM

Hi Guys,

 

Any advice greatly appreciated, how could I model this chair? I suppose extrude box, sub D? Is anyone aware of any tutorials showing similar things?

 

AndyHZH310.jpg


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#2 Des

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Posted 15 February 2017 - 06:58 AM

Hi Andy,

I'd be interested to see other uZers approach to model this too.

I had a ten minute attempt on the chair back where I sweeped a facetted closed surface on a facetted path with reduction to .6. (left of image).

I split it into separate parts (right of image) and used subdivision on each part with the sharpness on the sides set to 70%.

 

This is the result (centre of image). Maybe with a bit of tweaking you could make it look more like your image.

 

Other than that, maybe skinning is the way to go and would probably give more accurate results.

Maybe Anton could throw some light on this as he's done some nice soft furniture before?

 

Des

 

Attached File  ChairTEst.fmz.zip   2.5MB   7 downloads

ChairTest.jpg


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#3 Andyb

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Posted 15 February 2017 - 02:14 PM

Hi Des,

 

Thats great, and thanks for sharing your file!

 

Sorry but I dont understand what you did? Can you do a breakdown / tutorial? Would really appreciate any help!

 

Andy



#4 FZnoob

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Posted 16 February 2017 - 09:05 AM

I would sub-d it. I don't think it would be all that difficult.



#5 FZnoob

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Posted Yesterday, 09:29 AM

I finally had a few minutes to give this a quick go. I just eyeballed it, but with a little time I think it could look nice

Attached Thumbnails

  • chair.jpg

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#6 Tech

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Posted Yesterday, 10:13 AM

Looks great FZnoob!  ;) 

 



#7 FZnoob

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Posted Yesterday, 10:42 AM

Looks great FZnoob!  ;)

 

Thank you Tech. Like I said, with a little tweaking it could be very convincing.

For the "back" I just drew a series of shapes, applied the sub-d, then bridged them together.

After that, I applied the radial bend deformer to get the semi circular shape.

The thing that I like about sub-d is how the mesh remains "alive" and is very easy to continue manipulating.


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#8 FZnoob

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Posted Today, 10:32 AM

I had a little time to work on this. It's pretty close to the original. I did take a few liberties, like making the sweep on the back a bit more dramatic.

It really isn't all that difficult to do.

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  • chair final.jpg


#9 Andyb

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Posted Today, 01:14 PM

Great job, but Im still clueless as to how you did it!

 

Can you list the steps in detail please? (like a tutorial).



#10 FZnoob

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Posted Today, 01:56 PM

Great job, but Im still clueless as to how you did it!

 

Can you list the steps in detail please? (like a tutorial).

 

what is your email? I will try and put something together for you.



#11 Andyb

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Posted 56 minutes ago

Just sent you a message.

 

Thanks






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