eyeclick Posted January 13, 2017 Share Posted January 13, 2017 Does anyone know how to make a single sided texture / poly for rooms? In modo, a polygonal modeler, I create a room such as a bedroom or bath and the polys are single sided so that I can rotate around the room and see inside it. It also blocks the physical sun light so that it only goes in windows. Is there a way to do this in FormZ I tried the Convert tool, but it wouldn't let me select anything in my model. Link to comment Share on other sites More sharing options...
Tech Posted January 13, 2017 Share Posted January 13, 2017 Eyeclick, You can apply materials / textures to objects -- or their faces. Just hold down the Command key (Mac) or Ctrl key (Win) when dragging the material to a face if you don't want to apply it to the whole object. If your lights cast shadows, then the light will be blocked by other objects. Make sure to use the Shaded Full (or other static renderer like RenderZone) display to see the effects of your lights in your scene... Link to comment Share on other sites More sharing options...
eyeclick Posted January 13, 2017 Author Share Posted January 13, 2017 Mod, I'm sorry, I don't understand from that how to make a wall or a roof that you can see through one side of. When I create a 2d face, it is opaque from both sides, unlike a polygon. I understand I can add a material to a face by holding down the Cntl button and using the paint tool, but not how to remove the material from the other side. Here is what it looks like in Modo with no thickness added to the walls. from the front left side swung around to the back Link to comment Share on other sites More sharing options...
DennisA Posted January 13, 2017 Share Posted January 13, 2017 Do not use 2d face. Should be a 3d object even if 1/64th or less thick so yo can map each side separately. Note: 2D GLASS WILL not render properly. Link to comment Share on other sites More sharing options...
eyeclick Posted January 14, 2017 Author Share Posted January 14, 2017 Thickening the walls and ceiling to a 32nd and painting glass onto the outside face worked perfectly. Thank you gentlemen! Link to comment Share on other sites More sharing options...
Des Posted January 16, 2017 Share Posted January 16, 2017 I kind of knew the answer to the question but I had never thought of using it in this way! So eye click, thanks for asking the question and thanks DennisA for answering Great technique. Link to comment Share on other sites More sharing options...
Tech Posted January 16, 2017 Share Posted January 16, 2017 Gentlemen, Yes, if you are using a Glass Reflection that contains a Refraction for the glass -- then this requires thickness in the glass to calculate how light should bend as it transitions from one object to another... Does that help clarify why? Link to comment Share on other sites More sharing options...
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