pylon Posted November 28, 2016 Share Posted November 28, 2016 Hello Maxwell 4 Users,New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692This new plugin provides a number of important fixes. PLUGIN - Update to Maxwell 4.0.0.11 - Fixed issues loading projects with Object Modifers (OSX formZ 8.0.2 only)- Windows Installer + Uninstaller improvements MAXWELL GPU- Render booleans implemented- Fixed general stability issues- Fixed specular materials were too noisy in some scenarios.- Fixed wrong look of materials with more than 2 BSDFs in some scenarios- Fixed wrong look of materials with textured opacity layers- Fixed bug in materials with transmittance that could make them to look wrong- Fixed issues with object opacity- Fixed anisotropy and angle when using maps- Fixed some issues with ghost materials- Fixed some issues with clipmaps- Fixed some general shading artifacts- Error handling improved- Fixed texture interpolation was not working properly in some cases- Fixed potential crash reading old MXI files with embeded channels- Support for unicode (non ascii) characters improved- Fixed potential crash rendering scenes with disabled BSDFs- Fixed roughness channel- Fixed issues rendering instances of hidden objectsMAXWELL CPU- Color multilight uses less memory now.- Fixed IES emitters were too dark when multilight was enabled.- Fixed maxwell.exe was unable to start GUI without NVIDIA driver installed in windows.- Token %multilight% added to output filename tokens available.NETWORK- Fixed issues with transferernce of MXIs from nodes to manager- Fixed issue sending preview images Link to comment Share on other sites More sharing options...
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