Good morning all-
I'm working on creating a small light fixture to use in some renderings.
1) I have imported two Illustrator paths and revolved them. They look clean in Renderzone, but faceted in Thea.
(I'm not that familiar with the settings in Thea yet...)
How can I improve this?
2) I am getting what look like artifacts based on the geometry created during the revolution. The material applied is thin translucent. I'm not sure how best to represent this object/material.
Also, I've created it simply as a solid - I'll be adjusting my cross-section / revolution so that it more closely represents the real-world thickness, but the artifacts are still something I need to get rid of.
3) Regarding the material itself, I'm looking for the "best" way to find/create/use what's essentialy like a translucent white acrylic light lens.
4) Ok, bonus question: can I create a glowing material in Thea without having it emit? I want it to glow, but need to use an .ies file to create the output.
Thanks in advance!!
Edited by -andrew-, 02 August 2016 - 08:33 AM.