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Improved material editor

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#21 setz

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Posted 11 April 2016 - 04:31 PM

+1 6.7 Texture mapping is efficient and easily editable.  Combined with Get Attributes and Set Attributes, it becomes even more powerful.  Back in 6.7 I was always hoping for a topology aware Get and Set Attributes tool.  That way texture mapping would be even more efficient, copying texture (etc) attributes from the face of one object to the face of a different object.

 

Here's an example of a troublesome Set Attributes Tool and Textures:

Make 2 cubes as shown and reshape the back face of the cube on the right.  Add an image to the material for the larger cube.  Use the Set Attributes tool on the cube on the Right from the cube on the Left.  The reshaped faces in the rear have a different texture group which is not overwritten by the Set Attributes Tool as it would have been previously.  If there was a Texture Mapping Window, the secondary mapping group could easily be deleted manually allowing the whole object to receive the main object group mapping.

 

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#22 AHTOH

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Posted 11 May 2016 - 11:34 AM

Yea,  my move is   'W'      :P

Got it! You should know: your keyboard is wrong side to you.


Anton Voloshin,

architect, interior designer, product designer.


#23 Chris lund

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Posted 11 May 2016 - 05:26 PM

Keeps my hand on the mouse, I don't like "moving" it off.


Christopher Lund

Neurascenic - Industrial Design


#24 andrew

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Posted 01 August 2016 - 10:15 AM

I would like to see ADS Update their stock materials and procedural material options. Same stuff since ???

I would also like an easy way to take a folder of Arrow Textures and have it show up in the materials list like Birck, Wood, Tile, Arrow...etc.







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