+1 6.7 Texture mapping is efficient and easily editable. Combined with Get Attributes and Set Attributes, it becomes even more powerful. Back in 6.7 I was always hoping for a topology aware Get and Set Attributes tool. That way texture mapping would be even more efficient, copying texture (etc) attributes from the face of one object to the face of a different object.
Here's an example of a troublesome Set Attributes Tool and Textures:
Make 2 cubes as shown and reshape the back face of the cube on the right. Add an image to the material for the larger cube. Use the Set Attributes tool on the cube on the Right from the cube on the Left. The reshaped faces in the rear have a different texture group which is not overwritten by the Set Attributes Tool as it would have been previously. If there was a Texture Mapping Window, the secondary mapping group could easily be deleted manually allowing the whole object to receive the main object group mapping.