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Scatter trees with up as z or normal to surface


palarsen

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Hi Petter,

 

The older "Z+" menu option has been replaced with a more flexible "Orient Toward Z+" parameter which is expressed as a percentage. 0% will scatter perpendicular to the input surface, while 100% will orient the scattered objects to the world-z axis. Values in between are interpolated. Nice! Except it appears that in plugin 3.2.0.4, the wrong text is associated with that parameter. The "Bend" parameter is actually "Orient Toward Z+," as you discovered. Thanks for your report, we will get the text corrected.

 

 

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