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Smoothing objects


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#1 Des

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Posted 10 November 2015 - 08:14 AM

Hi tech,

I found this nice little tutorial of modelling folded clothes with SU here, it's very straightforward and easy in Fz, but I was wondering about the smoothing in step 12 and what would be your recommended smoothing technique to maintain good geometry? Subdivision maybe?

 

http://nomeradona.bl...t-shirt-in.html

 

Cheers,

 

Des


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#2 Tech

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Posted 10 November 2015 - 08:45 AM

Hi Des,

 

Yes, Subdivisions will do that.  Note that you may want to manually subdivide the larger more complex face on the top of the shirt.  Subdivision cages / base objects generally work best with 4 sided faces (but that is not required).


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#3 Des

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Posted 10 November 2015 - 08:58 AM

Here's my first attempt, I think it takes some practice to get good results, mainly playing with the vectors before sub-dividing.

 

Ok, I'm done playing now, and I'm a bit lazy. Others can play with it if they want  :huh:

 

Dezzzzz

 

Attached File  Folded Shirt Test.fmz.zip   3.81MB   131 downloads

 

Shirt1.jpg


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#4 Tech

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Posted 10 November 2015 - 09:03 AM

Looks like a great start, Des!



#5 Gary

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Posted 10 November 2015 - 12:26 PM

Nice job Des.



#6 AHTOH

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Posted 12 November 2015 - 06:47 AM

Looks great, Des.


Anton Voloshin,

architect, interior designer, product designer.





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