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Weird reflections


Andrew West

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Please take a look at the attached image and the strange reflection on the counter.  I modeled it as a 2 inch thick slab with rounded edges and the slab is perfectly flat.  However, the reflection appears in a way that the slab is triangulated.  How do I get rid of this problem?

 

On another note I have found that Architectural Glass Normal does not allow light to enter the room from the sun.  I have switched to Architectural Glass Clear and it seems to work much better.  Is there a reason for this?

post-227-0-77547700-1440604747_thumb.jpg

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Upon faceting (during the export to the renderer), very thin "sliver or needle" triangles are created at the corners and the smoothing across these creates these distortions which show up upon rendering.  This is true with all renderers I know of.

 

An alternative solution to faceting the top surface is to reduce the Smooth Shading angle to None but you will see faceting on low poly rounded edges which may require raising the resolution of your objects thus increasing the poly count once again...

 

post-176-0-04170500-1440610620_thumb.png

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