Hugo Posted August 17, 2015 Share Posted August 17, 2015 I am not able to get 'brick texture' correct in full shaded mode, it is missing 1 layer of bricks. The result is an incorrect texture in the final rendering in Maxwell. This is not happening in Renderzone rendering. How can I solve the problem? see attachments. Link to comment Share on other sites More sharing options...
Tech Posted August 17, 2015 Share Posted August 17, 2015 Hi Hugo, The material you have selected is a Procedural texture, which can only be rendered exactly by RenderZone. Shaded displays, and Maxwell will need to "interpret" a image based on this procedural shader, which is not always 100% accurate. When using renderers other than RenderZone, it is generally recommended to use Image based Materials instead of Procedural ones, but if you adjust your Brick Heights + Mortar thickness so that an even number of course = 100% scale, then you should get better tiling. Does that help? Link to comment Share on other sites More sharing options...
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