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Feature wish list - please add you own requests...


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#21 flakie12

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Posted 23 June 2015 - 02:35 PM

I would like better printing results from layout, and a way of creating a PDF of an entire document directly in layout. I have had mixed results from my MAC using  print as PDF and 3d party PC software.


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#22 Bartjuan

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Posted 24 June 2015 - 12:08 PM

+1 on Displacement maps

 

Also, I would like to be able to select a group in the Objects Palette and right click to open the group for editing



#23 AHTOH

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Posted 24 June 2015 - 12:29 PM

Use non latin characters is HIGHLY anticipated. Either layers, objects, lights, name it or file folders imported items.


Edited by AHTOH, 24 June 2015 - 12:30 PM.

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#24 Alan Cooper

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Posted 26 June 2015 - 05:54 AM

Simpler Scaling.

I wish you could very simply select some parts and simply scale them. As far as I know, it is not possible to do it yet in FormZ as simply as demonstrated in this example which I recorded in another program:

http://screencast.com/t/SSv22L4J


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#25 Alan Cooper

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Posted 27 June 2015 - 03:02 PM

I wish for a full screen or at least editable size window for the component manager and higher definition thumbnail views to make selection from a large collection easier.

The component manager is, however, much improved since V7 and it is very much appreciated.


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#26 Alan Cooper

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Posted 28 June 2015 - 01:14 AM

Information Management.

At the moment we have only the bare essential fields of part-name, dimensions, volume, surface area, material and layer.

Important fields which are missing and eagerly requested are:

 

Component;

Group.

 

At the moment there is significant extra work required if we want to output our parts data from more than one component or group to keep the parts in their respective components and/or groups, so we need to output more than one, sometimes many csv files or copy and pastes from the information management.

 

I would also like to be able to generate some custom fields for notes and numbers which would be useful, for our pricing systems for example, but  please, do not want this to mean the above request is delayed while a more involved system is being sorted out, as I expect that groups and components would be simple to add to the fields selection under the existing attributes heading.


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#27 setz

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Posted 29 June 2015 - 07:45 PM

Components update reshape and editing topology but don't seem to respect booleans while Clones do.

Tech,

Is this accurate?  If so, could booleans be added as a valid edit to existing components?



#28 Tech

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Posted 30 June 2015 - 07:43 AM

Hi Setz,

 

Yes, since the result of a Boolean is technically a new object, the component is then ghosted -- but we will see if it is possible to adjust for this in the future.



#29 3dworks

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Posted 03 July 2015 - 04:32 AM

* i would love to have an option to show ghosted layers with their dimmed layer color instead of uniform gray.

 

cheers

 

markus


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#30 3dworks

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Posted 03 July 2015 - 04:57 AM

* resizable components with protected geometry. this one is something i'm looking forward for a long time. basically it would mean that we can protect certain geometry in a component from resizing in order to make for example window or door components more flexible, etc. this would be extremely helpful for all architectural fassades with components which are using the same geometry but different heights for each placement.

 

the LWCAD tool plugin for lightwave shows one solution how this could be handled, in this case for windows and doors:

 

cheers

 

markus


Edited by 3dworks, 03 July 2015 - 05:04 AM.

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#31 Alan Cooper

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Posted 08 July 2015 - 04:21 PM

A 'duplicate' [additional] 3 of the most recent layers and materials which continually update at the top of their palette.

That way we can keep the palettes nice and short, only scrolling down to find a new layer or material less regularly.

Or a separate 'recent' palette, which can be positioned above the other palettes and can have the most recent 3 entries of whatever palettes we choose, I would choose layer, material, line-style, and line-weight.

Some may also like hatch-pattern, view, and custom workplane.

Perhaps there could be a palette manager something like a small version of the tool manager, where settings for 'recently used tools' can already be selected.


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#32 Alan Cooper

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Posted 08 July 2015 - 04:38 PM

* resizable components with protected geometry. this one is something i'm looking forward for a long time. basically it would mean that we can protect certain geometry in a component from resizing in order to make for example window or door components more flexible, etc. this would be extremely helpful for all architectural fassades with components which are using the same geometry but different heights for each placement.

 

the LWCAD tool plugin for lightwave shows one solution how this could be handled, in this case for windows and doors:

 

cheers

 

markus

 

Markus, some constrained features like in your video would be useful. Quite a long video, I like the bit which starts at about 11.00. :)


Edited by Alan Cooper, 08 July 2015 - 04:40 PM.

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#33 Alan Cooper

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Posted 12 July 2015 - 07:06 PM

Clipping plane by vector line so for example a non permanent clipping plane can show some vertical hatched section which stops a little way up, changes to an area of horizontal hatched section and a little further along resumes to upwards hatched section.

 

Clipping plane 2d to be additional to the 3d instead of either/or and that it becomes a 2d group element inside the 3d model which may be moved, edited or deleted. And for this 2d clipping plane to be an easily accessible workplane and snap settings to work directly onto the 2d section on that workplane for the purpose of applying dimensions. It would be nice to do all this and still show a bit of 3d background to visually show some context about what is behind the clipping plane.

 

I realise that some of this may be possible in Layout, but what I have suggested would best be available in the main 3d model.


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#34 pipo

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Posted 13 July 2015 - 08:06 PM

An option to also  move/scale reference plane underlays interactively .....perhaps with a 'hand' type tool.

The current method is a bit hit and miss 



#35 Tech

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Posted 14 July 2015 - 01:19 PM

Hi Pipo,

 

Does using the Edit Reference Plane tool and clicking on the center controller to move the plane (and thus the Underlay) allow you to Pan the Underlay as you would like?

 

Screen Shot 2015-07-14 at 1.54.01 PM.jpg

 

(And you know the Measure trick to quickly size the Underlay as desired, right?)

 



#36 pipo

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Posted 15 July 2015 - 07:26 AM

Z , yes that does the trick....just jumped straight in to new projects from 6.7 so learning on the go.

Please elaborate on the measure trick.

 

While on the subject , how to permanently set the reference grid planes so they extend infinitely (as a permanent preference)

Also the same ...how to set the guide snap to 45 as a permanent preference

 

Do I need to set up a start up file with these options ?

 

sorry for posting this here , can delete after reply


Edited by pipo, 15 July 2015 - 07:38 AM.


#37 Tech

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Posted 15 July 2015 - 07:54 AM

Hi Pipo,

 

Before jumping into projects, I would highly recommend spending a day or so studying the Migration Guide:

 

http://forums.formz....s-from-formz-6/

 

This will then save you a day or more on your first project, and you will be much more productive much more quickly.

 

You can use the Edit Reference Plane tool to extend the grid, but you don't want to extend it to infinity as drawing so many lines will become slow and could cause your video card to run out of memory.

 

You can set the Angle field in the Grid Snap to 45 if you like.

 

With the Measure Tool, you can check the Underlay option.  Then measure a portion of the Underlay, enter the desired distance in the Tool Options Palette, click Update, and the Underlay will be scaled to the designated size.

 

(Please start a new thread for off topic questions...)



#38 Alan Cooper

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Posted 15 July 2015 - 05:07 PM

I would like an addition in the guides tools - a guide in the shape of aperfect circle of specified size and whose position will respond to snapping, They must be perfect, not segmented. This would be useful when using geometry for creating and positioning.


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#39 Alan Cooper

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Posted 19 July 2015 - 09:10 AM

Adjust selection.

 

After selecting objects by a rectangular 'rubber-band' corner to corner drag of the mouse, I would like the rectangular boundary to remain after clicking and to be able to adjust it afterwards to alter what has been included or excluded. Sometimes there are too many parts for shift+click to efficiently perform adjustment of the selection, and parts might be close together, requiring a lot of zooming in and out.

 

An even better feature, would be to have an option to rubber-band select by a polyline-like selection, and to be able to create new moveable 'nodes' in the selection-net for maximum control.


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#40 Justin Montoya

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Posted 20 July 2015 - 12:39 PM

Pretty please...

 

  • Bring back the old Texture Maps Controls window where we can preview a rough renderzone representation and create texture groups.  This is vital to a much faster workflow, since the implementation of OpenGL in shaded mode does not tile maps the same as the Renderzone setting.  For example, if I just want to place a single logo on a wall, OpenGL will show it as tiled and repeating, even though it should only show the 1 single instance.  Fixing this would make a huge difference.
     
  • Fix where PSD files transparency is showing as black instead of transparent.
     
  • Re-linking missing material files doesn't complete and must be manually re-linked every time the files are in different folders.  It should be able to remember more than one folder to look in, and maybe even at the end, give an option on where to combine them all to for future use.  Storing the maps inside the FormZ files does not work well for our application.
     
  • Fix automatic guides to allow snap back to Ortho from arbitrary rotation.  This was very easy in versions before 7.  Just turning on Ortho while rotating (shortcut key) would allow it to snap to the world ortho.  
     
  • Material palette is missing the text showing the current selected Material name.  It'd be great if it were at the top of the palette instead of the bottom as it was in v6, but as long as it shows, that'd help.
     
  • Material Parameters -  Please make it easier to close after inputting changes.  This was done via keyboard stroke "return" in versions before 7.  Clicking on the tiny minimize or close buttons is a real PITA!  Also, upon double clicking a material, to bring up the Material Parameters window, the text name for that window should become 'active', allowing easy renaming without clicking on the text bar.  
     
  • Tool to 'Active' inputs -  This is a workflow problem all over the program.  Example- Transform > the Tool Options dialog should automatically allow text input in the X,Y,Z without having to click again.  Whenever you activate a tool that is most commonly then used to input keyboard changes, the fields should become immediately 'active' without the need for more clicking.
     
  • Rendering Refresh - Clicking on a new view while in a rendered RenderZone view should automatically refresh the view with RenderZone.  It was always like this before v7.  Otherwise you are adding extra steps for us to always re-activate RenderZone.  
     
  • Mapping Tiles number input box is missing - Example, mapping type 'Flat' textures should not just give us the 'Size' option, but should also give us the 'Tiles' number option.  That way we can specify 1:1, 2:1, or whatever without having to know what size that is.  This is one of the many features that was in the old Texture Maps Controls window that has been missing since v6.
     
  • Interface issues - Palette snapping.  I can get onboard with the overall interface, but we need to try to minimize the wasted space.  Palettes should all be able to 'dock' and lock together.  This would keep them from drifting apart at relaunch.  Example, the Tool Dock should stay snapped to the Palette Dock.  The Materials Palette should be able to snap to the Palette Dock without being inside of it (which makes it too small to be useful for us).  The Modeling window should be able to be snapped to the Tool Dock.
     
  • And one of the absolute BIGGEST problems is that the World Axis - X, Y, Z - Should be able to be LOCKED.  We NEED for Z to ALWAYS represent HEIGHT.  No matter how an object is rotated, X, Y, Z need to remain constant to the World Axis, not to the original object.  This is incredibly frustrating when scaling an object that has been rotated, and you expect X,Y, and Z to be constant, but you have to try and figure out which is now the real X, Y, Z.  I think v.6 had an option in the "Prompts" window for "Absolute/Relative" that may have done this previously, but I'm not sure.  For that we always had the checkbox 'unchecked' for "A", with the remaining 'W', 'C', and 'T' checked.  

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