AHTOH Posted March 19, 2015 Share Posted March 19, 2015 Hello there. Very often if not always I got new material created from Render Zone matte settings created with very glossy finish. Either it has top coat or even Coating which I did not order. So I can even see my face reflected. See yourself: 1) these are my Render Zone material settings So I expect my material to be realistic matte as it is suppose to look like RZ material but nice Maxwell manner. 2)these are my plugin settings So I expect it should look as I expect # 3)This is what I see in MXM Editor So it is glossy with a coat. 4)And here on render I can even see my face reflected in wallpaper, which is not quite realistic How this could be avoided? Today I found this gloss after 8 hours of rendering. So my client won`t see his picture tomorrow morning. Little disappointing ah? Link to comment Share on other sites More sharing options...
pylon Posted March 19, 2015 Share Posted March 19, 2015 Hi Anton, The Maxwell plugin does not know anything about Renderzone parameters; Renderzone is a separate rendering plugin. When you use the Translate 'Shaded' option, the Maxwell plugin will translate the Shaded material representation. The Shaded parameters which control how matte/glossiness are Specular Factor and Specular Roughness. If you want a matte material, set Specular Factor near 0, or Specular Roughness near 100, or both. Alternately, you can set the Translate Shaded material hint to Matte. In this case, a dead-flat material will be produced, regardless of the Specular Factor and Specular Roughness settings. Link to comment Share on other sites More sharing options...
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