Please add option to reshape by a fixed numeric amount.
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Posted by ASONE on 24 September 2016 - 01:57 PM
Please add option to reshape by a fixed numeric amount.
Posted by AC1000 on 01 June 2016 - 09:18 AM
I have investigated different 3D applications several years now. I have used Form Z, Archicad, Fusion 360, Rhino, Autocad, Blender, Modo, Sketchup, 3d Max and many others. Main interest is fast concept modelling for architectural purposes: urban planning, building design, massing and so on.
I claim that I understand quite well the needs and maneuvers for efficient concept design. Conclusion is that we need modeling paradigm that allows us to model in nondestructive way. There is still huge demand for that kind of software.
Upcoming feature(s) in FormZ should be at minimum the following: boolean operations with ongoing and endure relations (you can edit operands and operators during modeling process). There is a screen shot of the desired situation when modifying masses. Just grab the boolean operator and enjoy.
One of the best boolean system is in Archicad. It gives you almost insolent simple way to manage boolean operators and it is nondestructive process.
In Modo 10.1(coming soon) you'll get very sophisticated construction history or modifier stack. As we know Modos interface is just beautiful but it is very sloooooow when modeling city or complex building with new procedural modeling system they are offering. It is definitely amazing when modeling one or two objects.
When you are modeling conceptual visions of urban areas you need quick calculations from constantly altering measures, areas and volumes. Some kind of tool or script should be in Form Z. Now I am deriving bottom faces of the volumes and putting them on their own layer. Then I use information management window to generate the sum. In multistorey building you have to copy that face several times.
We need quick exploration oriented application for architectural design.
Archicad and Revit are too massive programs for early stage design purposes. They offer you crowbar for knitting. Sketchup is quite nice but as we know the basic engine is not very good for complex boolean operations and you suddenly became aware of the most destructive modeling app in market. Sketchup models are well-known for bad geometry. And when your colleague is busy and nervous the result is horrible. You can make nice presentations but the model itself is usually a mess.
Rhino is quite nice also, but it is not for exploration or adventurous modeling unless you start to use Grasshopper. But, again, you should see through Grasshopper and understand its generative (iterative) nature. Basic massing tasks are behind of everything and more you concentrate on that more great urban environment you will get. When massing task is done you can concentrate to generate ”granulations” with GH.
Form Z should be THE architectural massing application in the market, for complex exploration and calculation. The interface should be revamped also (yes, again). MODO has now the best GUI on planet. When you see the MODO interface you start to drool and explore the software. But it is not designed enough well for architectural purposes.
Ok thanks for reading. Lets hope that FormZ will get more commercial users soon and the team will get enough resources to continue great software.
Posted by Gary on 01 January 2017 - 12:41 PM
While it has been hoped for and wished for before, perhaps this will be the year it comes true...
1. image size as part of a view (old version functionality we lost along the way)
2. allow access to light groups in SDK so Maxwell and other plug-ins can utilize them (hoping for light group lights to translate to single Maxwell light in Maxwell Multi-light)
3. option for "reveal objects" to reveal to last state, not reveal all (old version functionality we lost along the way)
4. improved display speed of components
5. Z components to translate to Maxwell reference objects
Wishing a happy new year to all,
Posted by setz on 13 December 2016 - 01:22 PM
I get a lot of Rhino files that have objects with faces that have mixed normals. An object will have some faces pointing inwards and some facing outwards. Can the importer be modified to fix these objects or can the Object Doctor have an additional feature to repair these types of issues?
Currently I am taking one object at a time, deriving all of its faces into separate objects and then restitching back together. In files with hundreds of objects this is very time consuming.
On a side note, when I select many objects to do these restitching operations simultaneously I often get a "System was unable to complete the Boolean operation" msg. The same objects stitched separately boole fine. Perhaps the stitching algorithm could skip problem (coincident geometry etc) objects and continue stitching the valid faces. Bad faces could then be found and fixed manually more easily.
Posted by pipo on 31 August 2017 - 11:15 PM
Z used to have a basic mesh manipulation tool , can we get something akin to sketchup sandbox providing the
ability to paint smooth mesh movements.
Also back to fundamentals.....
drawing perpendicular to/from segment line/arc and tangential to/from a curve/arc does not work .
this tool should
1. draw a perp line from an existing line/segment/arc AND to an existing line/segment/arc
2. draw tangential from a curve/arc AND to a curve/arc
Posted by pfschuyler on 21 June 2017 - 06:01 PM
Posted by ASONE on 28 May 2017 - 04:46 PM
Please add a copy option for Offset Surface tool.
Posted by Tech on 11 May 2017 - 08:56 AM
We are listening. Some technical aspects of this past are unable to be answered for developmental reasons.
In regards to interface and design, we can say that are we working on improving the interface in formZ 9. This will not be a UI overhaul like the change from 6 to 7, but rather a more "unified" interface (noted in this post: http://forums.formz....te#entry19035).
You will also see an update in some of the application graphics in formZ 9, including the app icon and splash screen
Posted by Alan Cooper on 22 February 2017 - 12:19 AM
Yes, anything that takes us closer to creating a cost-list / price-list / more user controlled bill of materials as spreadsheet, which refers to selected parts and maybe parts even unselected if on a certain layer. Info management is an extremely useful tool but the .csv output is still a little limited regarding customisation.
Posted by kac on 22 June 2017 - 10:59 AM
Wondering how hard would it be to have dynamic alignment guides to assist in aligning objects to each other? Even if it is restricted to the 2d views.
Many of my drawing programs like Corel, Draw Plus etc all have this and MOI has something similar. It is much faster than jumping over to the alignment tool menu.
Posted by Des on 01 June 2017 - 05:44 AM
I think the AutoDesSys website needs to be updated as soon as possible.
Every day now ridiculous posts not relating to this forum are being posted and are becoming very tiresome at this stage.
It's making me start to suspect the overall security.
Posted by Justin Montoya on 04 May 2017 - 03:06 PM
The OpenGL Shaded Full of v8 works great for showing off quick views to clients. I'm thinking it could even provide a nice simple and clean fly through animation.
Is there anyway we can add additional Multi-Sampling? The 2X Multi-Sampling option works good, but it would be great if we could get it an additional 4X or even 8X sampling modes to help clean up the edges.
Posted by Paulji on 03 May 2017 - 07:00 PM
The Path Stair command raises some issues concerning how the stair runs attach to landings.
In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.
1. So the first question is how does one create a curved landing?
Suggestion: Add a means to create any shape landing.
2. The second question, how does one control the thickness of the riser run?
3. How does one control the thickness of the landing?
Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface. The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates.
4. How does one adjust the sloping underside of a landing?
Suggestion: Add controls to adjust the "flatness" of the underside of the landing.
If one has two or more landings, each landing follows the same landing offset. This isn't necessarily useful. There are many cases where one landing length may be different from another landing.
5. How to make each landing offset unique at each landing? I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object. I find it difficult to changes the resulting surface objects back into solids.
Suggestion: Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.
Sometimes landings tuck under the stair riser runs. This is typical with wood construction where the stair stringers are supported on top of a landing beam or header.
6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.
Note: A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer. Make adjustments as necessary. This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings. This takes some work. It isn't quite the time saver one expects from a Stair command.
Suggestion: Provide an edit mode to edit the stair using the drawing tools.
Well, that's all for now.
Posted by Paulji on 27 April 2017 - 08:00 PM
REFERENCE PLANE CONTROL WIDGET:
By trial and error I discovered:
1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key. Each time you hit the TAB key a different ring with a gray color circular dial is activated.
By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object. Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.
2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.
A solution is to click the Create Reference Plane icon. (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.) Then, click on the Edit Reference Plane icon. This brings back the Reference Plane control widget.
3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)
1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.
2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.
Posted by danshaw on 21 June 2017 - 12:50 PM
a few more wishes
Hold down key when selecting to open Select By Criteria Palette.
Select by Criteria:
A button to set the pick criteria based on the current selection (the individual options are all highlighted and then just each section needs to be switched on if needed).
Guides are drawn on an autonomous layer (and this layer can be hidden from the layer list as an option) and can be temporarily switched on or off - an icon next to show axis and show grid in the display tools palette to control on/off and also a keyin, say Alt+ Spacebar to toggle on/ off.
Some changes to the way snapping works:
Explicit Tangent To and Tangent From and Perpendicular To and Perpendicular From options.
Say you wanted to draw a line from a point and finishing tangent to the circumference of a circle- from a point anywhere outside the circle there will be 2 tangent points to the circle so method could be:
Say you then wanted to draw a line tangent from the circumference of a circle to any point outside:
Perpendicular To and From will operate in a similar fashion. (The current perpendicular snap does jump to the correct point at least) i.e. the Perp From will allow a point to be chosen on the line and the line will be drawn perpendicular from that point or holding down the alt key will allow the first point to rubberband along the line until the end point is chosen that locks the perp point in place (this alt option would also allow virtual perp points - that is the point would rubber band past the end points of the line along the vector to infinity.
Intersection snap to virtual intersections
i.e. snapping to the point where objects would cross if extended
Snap to Centre
If you have chosen this snap why can’t you then snap at any point on the surface to choose the centre of the face? This is much faster.
This is all typical cad snapping stuff.
Tool Options - Move: Repeat Copy
If the alt key is held down when clicking the mouse to make copies the transformation is applied but the copy is not made - so a row of copies can be made but say the middle few iterations of the copy can be left out by holding alt down at those clicks.
Same for the Rotate Tool version
Tool Options - Place Along Path
Options for the object orientation:
Perpendicular to path start point
Perpendicular at each path point
Perpendicular to path end point
I know you can alter the rotation widget to approximate these rotations- but I would rather have accuracy.
Placement method by number of copies but do not place first and last objects.
For the place on active Layer option for component placement I would like to have a relative hierarchy option. If the original component was on 5 layers say, then if placed in group option a group is created and 5 new layers are created within for the component (layers within follow group name or can be original component layers)
A replace all instances option
Lastly I would like all the tools, wherever possible to be parametric - I can then go back at any time and just all the various parameters to adjust the results - from initial input objects , to attributes propagating throughout etc.
Posted by ASONE on 28 May 2017 - 05:05 PM
I would love to see basic shapes (like 3D rectangular solids) keep their parametric identity after reshape. Once I reshape I lose the ability to input the width, height, depth of an object.
Posted by kac on 22 May 2017 - 02:35 PM
The Detail Thread tool is awkward to work with and not accurate for internal and external threads that match. Would be good to simplify it so that you can specify thread tolerance and generate a threaded pocket (female thread) or object that can be booleaned out of a shape and have a matching male thread.
Simply scaling a threads diameter does not work with acme threads because the are proportionally long. This causes the diameter to be drastically shorter vs the thickness of the thread.
Another option for custom thread profile would be handy where a user can load in a user made profile path. Maybe have it so they can load in 2 profiles as sets (Internal & External) and specify the appropriate tolerance?
Posted by Chris lund on 12 April 2017 - 11:14 AM
I would like to see some sort of template manager built into formZ.
Well aware that I can work around such things manually, however, it would be much more convenient to have fZ know not to save changes to a manual template file back to that file unless opened up manually such as the current 1 template.
Posted by kac on 27 July 2017 - 04:52 PM
I use 3d Coat quite a bit for texturing models and thought it would be good to have a hotlink to 3d Coat which has advanced uv mapping and painting.
Right now the workflow is OBJ from FZ into 3d coat but you end up doing the rendering in 3d Coat. There is no way back other than using the obj files with are now polygons.
Posted by kac on 25 July 2017 - 08:07 PM
I use my 2:1 laptop that has an i5 with Intel hd 550. Surprisingly it runs FormZ really well but I have one quirk where I have difficulty selecting faces directly and need to select edges or iso lines in order to obtain the face selection. Any chance can you guys update FZ to handle lower end cards such as the Intel onboard chips?
There is a lot of low end workstations that use similar gpu's so maybe it would be worth while.