Please add option to reshape by a fixed numeric amount.
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Posted by ASONE on 24 September 2016 - 01:57 PM
Please add option to reshape by a fixed numeric amount.
Posted by AC1000 on 01 June 2016 - 09:18 AM
I have investigated different 3D applications several years now. I have used Form Z, Archicad, Fusion 360, Rhino, Autocad, Blender, Modo, Sketchup, 3d Max and many others. Main interest is fast concept modelling for architectural purposes: urban planning, building design, massing and so on.
I claim that I understand quite well the needs and maneuvers for efficient concept design. Conclusion is that we need modeling paradigm that allows us to model in nondestructive way. There is still huge demand for that kind of software.
Upcoming feature(s) in FormZ should be at minimum the following: boolean operations with ongoing and endure relations (you can edit operands and operators during modeling process). There is a screen shot of the desired situation when modifying masses. Just grab the boolean operator and enjoy.
One of the best boolean system is in Archicad. It gives you almost insolent simple way to manage boolean operators and it is nondestructive process.
In Modo 10.1(coming soon) you'll get very sophisticated construction history or modifier stack. As we know Modos interface is just beautiful but it is very sloooooow when modeling city or complex building with new procedural modeling system they are offering. It is definitely amazing when modeling one or two objects.
When you are modeling conceptual visions of urban areas you need quick calculations from constantly altering measures, areas and volumes. Some kind of tool or script should be in Form Z. Now I am deriving bottom faces of the volumes and putting them on their own layer. Then I use information management window to generate the sum. In multistorey building you have to copy that face several times.
We need quick exploration oriented application for architectural design.
Archicad and Revit are too massive programs for early stage design purposes. They offer you crowbar for knitting. Sketchup is quite nice but as we know the basic engine is not very good for complex boolean operations and you suddenly became aware of the most destructive modeling app in market. Sketchup models are well-known for bad geometry. And when your colleague is busy and nervous the result is horrible. You can make nice presentations but the model itself is usually a mess.
Rhino is quite nice also, but it is not for exploration or adventurous modeling unless you start to use Grasshopper. But, again, you should see through Grasshopper and understand its generative (iterative) nature. Basic massing tasks are behind of everything and more you concentrate on that more great urban environment you will get. When massing task is done you can concentrate to generate ”granulations” with GH.
Form Z should be THE architectural massing application in the market, for complex exploration and calculation. The interface should be revamped also (yes, again). MODO has now the best GUI on planet. When you see the MODO interface you start to drool and explore the software. But it is not designed enough well for architectural purposes.
Ok thanks for reading. Lets hope that FormZ will get more commercial users soon and the team will get enough resources to continue great software.
Posted by setz on 13 December 2016 - 01:22 PM
I get a lot of Rhino files that have objects with faces that have mixed normals. An object will have some faces pointing inwards and some facing outwards. Can the importer be modified to fix these objects or can the Object Doctor have an additional feature to repair these types of issues?
Currently I am taking one object at a time, deriving all of its faces into separate objects and then restitching back together. In files with hundreds of objects this is very time consuming.
On a side note, when I select many objects to do these restitching operations simultaneously I often get a "System was unable to complete the Boolean operation" msg. The same objects stitched separately boole fine. Perhaps the stitching algorithm could skip problem (coincident geometry etc) objects and continue stitching the valid faces. Bad faces could then be found and fixed manually more easily.
Posted by Gary on 01 January 2017 - 12:41 PM
While it has been hoped for and wished for before, perhaps this will be the year it comes true...
1. image size as part of a view (old version functionality we lost along the way)
2. allow access to light groups in SDK so Maxwell and other plug-ins can utilize them (hoping for light group lights to translate to single Maxwell light in Maxwell Multi-light)
3. option for "reveal objects" to reveal to last state, not reveal all (old version functionality we lost along the way)
4. improved display speed of components
5. Z components to translate to Maxwell reference objects
Wishing a happy new year to all,
Posted by setz on 22 September 2016 - 04:41 PM
I find myself fishing around for the center of a face and at times when there are a number of faces to which the snap could be applied to, I am not sure as to which one actually is being snapped to. I have two suggestions:
One - That the whole face to which the center is snapped is highlighted in some way so that the wrong face is not snapped to by accident when there are many faces to which the snapping could be acting.
Two - That "Stick to Edges" which is a sort of snap-to-the-snap function would work with Center of Face as well. The center would be snapped to any time the mouse was over any portion of that face.
Both these behaviors were present in V6 and snapping to the center of a face was considerably more efficient with them.
Posted by pfschuyler on 25 August 2016 - 01:18 PM
I hate to post this because I already know the answer..."we'll post an announcement soon!"
But its not unheard of for a software company to post the occasional 'sneak peak' of pending features. It really helps to know major changes the software might take, if any, from a user and planning perspective. So, its been almost 2 years since the release of 8.0...what direction is FormZ headed in? That is, will Layout be improved or abandoned? BIM features added or ignored? New UI? Material editor? What sort of basic direction can we expect from the future FormZ?
Posted by Paulji on 03 May 2017 - 07:00 PM
The Path Stair command raises some issues concerning how the stair runs attach to landings.
In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.
1. So the first question is how does one create a curved landing?
Suggestion: Add a means to create any shape landing.
2. The second question, how does one control the thickness of the riser run?
3. How does one control the thickness of the landing?
Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface. The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates.
4. How does one adjust the sloping underside of a landing?
Suggestion: Add controls to adjust the "flatness" of the underside of the landing.
If one has two or more landings, each landing follows the same landing offset. This isn't necessarily useful. There are many cases where one landing length may be different from another landing.
5. How to make each landing offset unique at each landing? I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object. I find it difficult to changes the resulting surface objects back into solids.
Suggestion: Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.
Sometimes landings tuck under the stair riser runs. This is typical with wood construction where the stair stringers are supported on top of a landing beam or header.
6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.
Note: A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer. Make adjustments as necessary. This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings. This takes some work. It isn't quite the time saver one expects from a Stair command.
Suggestion: Provide an edit mode to edit the stair using the drawing tools.
Well, that's all for now.
Posted by 3dworks on 01 May 2017 - 03:48 PM
a very talented software designer, oliver hotz, started this and it would be extremely useful if there was a FZ implementation as well. the idea is to copy and paste geometry directly between different 3d applications like maya, modo, cinema4d etc. - which is somewhat something every designer using many tools always dreamed about.. afaik he made the source available so it would be possible to participate also as external programmer for FZ. what about implementing this as the next 'labo' plugin?
Posted by ASONE on 22 March 2017 - 11:43 AM
Attached is a UI concept for a redesigned Imager. I would love to get rid of the popups, have the same palettes used in FormZ, be able to drag/drop views and/or scenes into the image generate window and have a preview window.
It would be nice to have all the current Views/Scenes/Windows/Image options/Display options load from FormZ when loading a project in Imager. It would make it a much more seamless transition.
Posted by DaveVT on 19 March 2017 - 10:48 PM
Sorry if this has already been addressed. Is there a toggle that can be set to over ride the representation of solids being cut by the plane to a single selected color like white, grey or black? If not could it be added?
Posted by Tech on 31 October 2014 - 01:19 PM
formZ v8.0 fully supports OS X 10.10 “Yosemite” but if you are still using form•Z 7, we are releasing a “hot fix” which should generally make this compatible with OS X 10.10. Please follow these steps (or upgrade to the current version):
• Be sure that you have form•Z 7.3.4. This fix will only work for form•Z 7.3.4. If you don't have it, you can download it here: www.formz.com/update
• Download libFZRT.dylib.zip. If necessary extract the zip file. You should now have a single file named “libFZRT.dylib”.
• Locate your formZ 7.3.4 Application folder and locate the file “libFZRT.dylib”.
• Replace the file in your installation with the one that you downloaded.
• Launch form•Z 7.3.4!
Posted by Tech on 11 May 2017 - 08:56 AM
We are listening. Some technical aspects of this past are unable to be answered for developmental reasons.
In regards to interface and design, we can say that are we working on improving the interface in formZ 9. This will not be a UI overhaul like the change from 6 to 7, but rather a more "unified" interface (noted in this post: http://forums.formz....te#entry19035).
You will also see an update in some of the application graphics in formZ 9, including the app icon and splash screen
Posted by Paulji on 22 April 2017 - 08:59 PM
The View Parameters dialog allows one to type a new value for the Perspective Parameters.
It would be useful to be able to dynamically edit a view using the Set View icon. I would like to suggest that the Set View icon be added to the View Parameter's dialog box. This would be more intuitive than adjusting the camera position (by turning on the visibility and adjusting target and eye position) or entering new values in the edit boxes.
Another suggestion is that a description of the View Palette and Scene Palette be added to the FormZ Pro Manual. These are missing.
Posted by Chris lund on 12 April 2017 - 11:14 AM
I would like to see some sort of template manager built into formZ.
Well aware that I can work around such things manually, however, it would be much more convenient to have fZ know not to save changes to a manual template file back to that file unless opened up manually such as the current 1 template.
Posted by Paulji on 02 February 2017 - 01:17 PM
Temporary reference planes have a distinctive snappable origin that one can snap to. Suggest that the World Cartesian reference plane has a snappable Origin as well.
It's true that if you set the Grid Snap ON you can snap to that point but if Grid Snap is OFF it would be nice.
Posted by ASONE on 28 May 2017 - 05:05 PM
I would love to see basic shapes (like 3D rectangular solids) keep their parametric identity after reshape. Once I reshape I lose the ability to input the width, height, depth of an object.
Posted by kac on 22 May 2017 - 02:35 PM
The Detail Thread tool is awkward to work with and not accurate for internal and external threads that match. Would be good to simplify it so that you can specify thread tolerance and generate a threaded pocket (female thread) or object that can be booleaned out of a shape and have a matching male thread.
Simply scaling a threads diameter does not work with acme threads because the are proportionally long. This causes the diameter to be drastically shorter vs the thickness of the thread.
Another option for custom thread profile would be handy where a user can load in a user made profile path. Maybe have it so they can load in 2 profiles as sets (Internal & External) and specify the appropriate tolerance?
Posted by Paulji on 27 April 2017 - 08:00 PM
REFERENCE PLANE CONTROL WIDGET:
By trial and error I discovered:
1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key. Each time you hit the TAB key a different ring with a gray color circular dial is activated.
By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object. Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.
2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.
A solution is to click the Create Reference Plane icon. (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.) Then, click on the Edit Reference Plane icon. This brings back the Reference Plane control widget.
3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)
1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.
2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.
Posted by Alan Cooper on 22 February 2017 - 12:19 AM
Yes, anything that takes us closer to creating a cost-list / price-list / more user controlled bill of materials as spreadsheet, which refers to selected parts and maybe parts even unselected if on a certain layer. Info management is an extremely useful tool but the .csv output is still a little limited regarding customisation.
Posted by setz on 29 September 2016 - 10:45 AM
Delete Topology does not function as it used to. Please return it's previous functionality.
For example, I have this object. There is a non-planar rectangle split by an (orange) segment. I want to delete the segment and reinsert it (red) so that I can use Extend to Face on the (blue) arrow to the blue triangle to make the face planar. The problem is that when I Delete Topology on the orange segment, the two triangular faces are deleted. I know I can use Object Doctor to close the hole but it closes it with the segment back in it's original position. I can also delete the faces and draw the blue triangle, but that involves selecting more tools and snaps and is a lot more steps. I want to have the segment deleted creating a non-planar rectangle which I can then split as required.
Please return the original functionality to this very useful tool.