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#15605 Reshape specific numeric amount

Posted by ASONE on 24 September 2016 - 01:57 PM

Please add option to reshape by a fixed numeric amount.  

  • Chris lund, AlexissMn, Gregorytig and 11 others like this

#17489 New Years Wish

Posted by Gary on 01 January 2017 - 12:41 PM

Hello Support,


While it has been hoped for and wished for before, perhaps this will be the year it comes true...


1. image size as part of a view (old version functionality we lost along the way)


2. allow access to light groups in SDK so Maxwell and other plug-ins can utilize them (hoping for light group lights to translate to single Maxwell light in Maxwell Multi-light)


3. option for "reveal objects" to reveal to last state, not reveal all (old version functionality we lost along the way)


4. improved display speed of components


5. Z components to translate to Maxwell reference objects


Wishing a happy new year to all,



  • Gregorytig, Santoskes, Kamorkaset and 7 others like this

#17343 Rhino Import

Posted by setz on 13 December 2016 - 01:22 PM

I get a lot of Rhino files that have objects with faces that have mixed normals.  An object will have some faces pointing inwards and some facing outwards. Can the importer be modified to fix these objects or can the Object Doctor have an additional feature to repair these types of issues?


Currently I am taking one object at a time, deriving all of its faces into separate objects and then restitching back together.  In files with hundreds of objects this is very time consuming.


On a side note, when I select many objects to do these restitching operations simultaneously I often get a "System was unable to complete the Boolean operation" msg.  The same objects stitched separately boole fine.  Perhaps the stitching algorithm could skip problem (coincident geometry etc) objects and continue stitching the valid faces.  Bad faces could then be found and fixed manually more easily.

  • Gregorytig, Santoskes, Robertquade and 4 others like this

#19982 VR - Catia

Posted by pfschuyler on 21 June 2017 - 06:01 PM

One of many apps to add support, in case no one was taking this VR thing seriously.


It's not about technology but about the evolution of design workflow....
  • Smarttec, Kamorkaset, Rustypepsy and 3 others like this

#19673 Offset Surface - copy option

Posted by ASONE on 28 May 2017 - 04:46 PM

Please add a copy option for Offset Surface tool.


  • Justin Montoya, ivayw60, Kamorkaset and 4 others like this

#19014 Shaded Full - 4X or even 8X Multi-Sampling

Posted by Justin Montoya on 04 May 2017 - 03:06 PM

The OpenGL Shaded Full of v8 works great for showing off quick views to clients.  I'm thinking it could even provide a nice simple and clean fly through animation.  


Is there anyway we can add additional Multi-Sampling?  The 2X Multi-Sampling option works good, but it would be great if we could get it an additional 4X or even 8X sampling modes to help clean up the edges.



  • Ententpaype, ivayw60, Rustypepsy and 2 others like this

#19001 Path Stair _ Landing Issues_Editing Issues

Posted by Paulji on 03 May 2017 - 07:00 PM

The Path Stair command raises some issues concerning how the stair runs attach to landings.  


In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.

Strangely, if one wants to create a curved landing the curved portion where the V-Line changes to an arc become the stairs instead of a landing.  Path Stair_Curved Landing.png .  


1. So the first question is how does one create a curved landing?  

Suggestion: Add a means to create any shape landing.


2. The second question, how does one control the thickness of the riser run?  


3. How does one control the thickness of the landing?


Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface.  The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates. 


4. How does one adjust the sloping underside of a landing? 

Path Stair_Landing Issues.png


Suggestion: Add controls to adjust the "flatness" of the underside of the landing.


If one has two or more landings, each landing follows the same landing offset.  This isn't necessarily useful. There are many cases where one landing length may be different from another landing. 


5. How to make each landing offset unique at each landing?   I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object.  I find it difficult to changes the resulting surface objects back into solids.  


Suggestion:  Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.


Sometimes landings tuck under the stair riser runs.  This is typical with wood construction where the stair stringers are supported on top of a landing beam or header. 


6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.


Note:  A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer.  Make adjustments as necessary.   This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings.  This takes some work.  It isn't quite the time saver one expects from a Stair command.  


Suggestion:  Provide an edit mode to edit the stair using the drawing tools.


Well, that's all for now.





  • etroxel, ivayw60, Robertquade and 1 other like this

#19288 Improve Detailed Thread tool

Posted by kac on 22 May 2017 - 02:35 PM

The Detail Thread tool is awkward to work with and not accurate for internal and external threads that match. Would be good to simplify it so that you can specify thread tolerance and generate a threaded pocket (female thread) or object that can be booleaned out of a shape and have a matching male thread.


Simply scaling a threads diameter does not work with acme threads because the are proportionally long. This causes the diameter to be drastically shorter vs the thickness of the thread.


Another option for custom thread profile would be handy where a user can load in a user made profile path. Maybe have it so they can load in 2 profiles as sets (Internal & External) and specify the appropriate tolerance?

  • Ententpaype, ivayw60, Robertquade and 1 other like this

#18709 Template Chooser/Manager

Posted by Chris lund on 12 April 2017 - 11:14 AM

I would like to see some sort of template manager built into formZ.


Well aware that I can work around such things manually, however, it would be much more convenient to have fZ know not to save changes to a manual template file back to that file unless opened up manually such as the current 1 template.





  • jsiggia, ivayw60, Rustypepsy and 1 other like this

#15197 ETA 9.0?

Posted by pfschuyler on 25 August 2016 - 01:18 PM

I hate to post this because I already know the answer..."we'll post an announcement soon!"  


But its not unheard of for a software company to post the occasional 'sneak peak' of pending features.  It really helps to know major changes the software might take, if any, from a user and planning perspective.  So, its been almost 2 years since the release of 8.0...what direction is FormZ headed in?  That is, will Layout be improved or abandoned?  BIM features added or ignored?  New UI?  Material editor? What sort of basic direction can we expect from the future FormZ?

  • AHTOH, Hugo, Andre Conlledo and 17 others like this

#16239 formZ 9

Posted by Andre Conlledo on 26 October 2016 - 08:33 AM

I'm curious about the new features formZ 9 will bring. Could we get a preview and an ETA?

  • ivayw60, Santoskes, Jasonned and 14 others like this

#15546 Snap to Center of Face

Posted by setz on 22 September 2016 - 04:41 PM

I find myself fishing around for the center of a face and at times when there are a number of faces to which the snap could be applied to, I am not sure as to which one actually is being snapped to.  I have two suggestions:


One - That the whole face to which the center is snapped is highlighted in some way so that the wrong face is not snapped to by accident when there are many faces to which the snapping could be acting.


Two - That "Stick to Edges" which is a sort of snap-to-the-snap function would work with Center of Face as well.  The center would be snapped to any time the mouse was over any portion of that face.


Both these behaviors were present in V6 and snapping to the center of a face was considerably more efficient with them.

  • Jaakko, etroxel, JoryikMn and 17 others like this

#73 formZ 7 "Hot Fix" for OS X 10.10 Yosemite

Posted by Tech on 31 October 2014 - 01:19 PM

formZ v8.0 fully supports OS X 10.10 “Yosemite” but if you are still using form•Z 7, we are releasing a “hot fix” which should generally make this compatible with OS X 10.10.  Please follow these steps (or upgrade to the current version):

• Be sure that you have form•Z 7.3.4. This fix will only work for form•Z 7.3.4. If you don't have it, you can download it here: 

• Download If necessary extract the zip file. You should now have a single file named “libFZRT.dylib”. 
• Locate your formZ 7.3.4 Application folder and locate the file “libFZRT.dylib”. 
• Replace the file in your installation with the one that you downloaded. 
• Launch form•Z 7.3.4! 

Attached Files

  • Welchrisk, Palossole, VitezDiny and 16 others like this

#15362 Dwg Export on Hidden Line - Scale

Posted by setz on 07 September 2016 - 01:11 PM

If I render a Hidden Line and Export Image as dwg and then import back into FZ, the position (relative to origin) and scale are not retained regardless of which import scale is chosen.  Can align and scale be made to match between original and import files for ortho views?


first image is original 3D File, wireframe, grid is 2' squares

second image is wireframe of 2D dwg import (units set to "from file"), grid is 2' squares


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  • Screen Shot 2016-09-07 at 11.02.46 AM.jpg
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  • AlexissMn, Iopafeopineosooo, Gregorytig and 15 others like this

#9719 Maxwell Resources

Posted by pylon on 19 November 2015 - 12:34 PM

Full Documentation

Help Topics

Video Tutorials


  • Des, etroxel, Ententpaype and 14 others like this

#15743 Delete Topology

Posted by setz on 29 September 2016 - 10:45 AM

Delete Topology does not function as it used to.  Please return it's previous functionality.


For example, I have this object. There is a non-planar rectangle split by an (orange) segment.  I want to delete the segment and reinsert it (red) so that I can use Extend to Face on the (blue) arrow to the blue triangle to make the face planar.  The problem is that when I Delete Topology on the orange segment, the two triangular faces are deleted.  I know I can use Object Doctor to close the hole but it closes it with the segment back in it's original position.  I can also delete the faces and draw the blue triangle, but that involves selecting more tools and snaps and is a lot more steps.  I want to have the segment deleted creating a non-planar rectangle which I can then split as required.


Please return the original functionality to this very useful tool.



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  • Screen Shot 2016-09-29 at 8.29.30 AM.jpg

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  • setz, Chris lund, JoryikMn and 14 others like this

#15183 Bug in Stereo pano generation

Posted by Peder on 24 August 2016 - 03:34 AM


I have recently started experimenting with an Oculus Rift and Stereo panoramic rendering. It is quite impressive!


However I have found a slight interface glitch in the plugin.

The units of the field highlighted should be in cm rather than degrees. Preferably it would even convert whatever units is used in the project.


Also it would be great (but not by any means essential) if the plugin would export the stereo pair as a one click export starting two renders one for the left and one for the right eye. Automagically appending _left and _right to the filenames...


Thanks for the brilliant work!



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  • pluginbug.jpg

  • etroxel, Ententpaype, JoryikMn and 13 others like this

#14811 Maxwell with Microsoft Azure Cloud rendering

Posted by Des on 22 July 2016 - 10:05 AM

Hi all,

I was wondering if anyone has tried out this new facility? 

How does it compare with other render farms out there etc.? Maybe it's too new, but I'd love to see examples with times & costs.


There's not really much info specifically to Maxwell render other than the tutorial email Next Limit sent out last week..






  • Ententpaype, JoryikMn, AlexissMn and 13 others like this

#16167 render "finishes" instantly - but screen is black

Posted by Andyb on 20 October 2016 - 05:38 PM

Hi guys,


What could be causing this? it was working fine an hour ago, now fire renders a black image and when I use maxwell it renders instantly but the screen is black... It shoots to 100% in 0 time and 0 SL level but says that the render is complete. I have not changed anything from an hour ago when it worked okay...


Same problem with the backup file. One thing i did notice was that a file is no longer created on my desktop (where the fmz file is saved), just an mxs file. Previously a folder was being created which had the png image in it and some other files too.


Really hope someone can help.


File is too big to upload here, (12mb) see we transfer link below...





  • Iopafeopineosooo, Gregorytig, Santoskes and 12 others like this

#15545 Extend Tool - Result Buffer Option

Posted by setz on 22 September 2016 - 03:52 PM

It would be great to have an option for the Extend Tool, or better yet, a new Tool "Live Extend" that would allow for a result buffer enabling the distance for the extend to be entered, previewed and edited.  I use the Reshape tool this way and would love for the Extend to have this functionality as well.

  • 3dworks, Jaakko, etroxel and 12 others like this