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#15546 Snap to Center of Face

Posted by setz on 22 September 2016 - 04:41 PM

I find myself fishing around for the center of a face and at times when there are a number of faces to which the snap could be applied to, I am not sure as to which one actually is being snapped to.  I have two suggestions:

 

One - That the whole face to which the center is snapped is highlighted in some way so that the wrong face is not snapped to by accident when there are many faces to which the snapping could be acting.

 

Two - That "Stick to Edges" which is a sort of snap-to-the-snap function would work with Center of Face as well.  The center would be snapped to any time the mouse was over any portion of that face.

 

Both these behaviors were present in V6 and snapping to the center of a face was considerably more efficient with them.


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#15197 ETA 9.0?

Posted by pfschuyler on 25 August 2016 - 01:18 PM

I hate to post this because I already know the answer..."we'll post an announcement soon!"  

 

But its not unheard of for a software company to post the occasional 'sneak peak' of pending features.  It really helps to know major changes the software might take, if any, from a user and planning perspective.  So, its been almost 2 years since the release of 8.0...what direction is FormZ headed in?  That is, will Layout be improved or abandoned?  BIM features added or ignored?  New UI?  Material editor? What sort of basic direction can we expect from the future FormZ?


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#15605 Reshape specific numeric amount

Posted by ASONE on 24 September 2016 - 01:57 PM

Please add option to reshape by a fixed numeric amount.  


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#14223 Future of Formz

Posted by AC1000 on 01 June 2016 - 09:18 AM

I have investigated different 3D applications several years now. I have used Form Z, Archicad, Fusion 360, Rhino, Autocad, Blender, Modo, Sketchup, 3d Max and many others. Main interest is fast concept modelling for architectural purposes: urban planning, building design, massing and so on.

 

I claim that I understand quite well the needs and maneuvers for efficient concept design. Conclusion is that we need modeling paradigm that allows us to model in nondestructive way. There is still huge demand for that kind of software.

 

Upcoming feature(s) in FormZ should be at minimum the following: boolean operations with ongoing and endure relations (you can edit operands and operators during modeling process). There is a screen shot of the desired situation when modifying masses. Just grab the boolean operator and enjoy.

 

One of the best boolean system is in Archicad. It gives you almost insolent simple way to manage boolean operators and it is nondestructive process.

 

In Modo 10.1(coming soon) you'll get very sophisticated construction history or modifier stack. As we know Modos interface is just beautiful but it is very sloooooow when modeling city or complex building with new procedural modeling system they are offering. It is definitely amazing when modeling one or two objects.

 

When you are modeling conceptual visions of urban areas you need quick calculations from constantly altering measures, areas and volumes. Some kind of tool or script should be in Form Z. Now I am deriving bottom faces of the volumes and putting them on their own layer. Then I use information management window to generate the sum. In multistorey building you have to copy that face several times.

 

We need quick exploration oriented application for architectural design. 

 

Archicad and Revit are too massive programs for early stage design purposes. They offer you crowbar for knitting. Sketchup is quite nice but as we know the basic engine is not very good for complex boolean operations and you suddenly became aware of the most destructive modeling app in market. Sketchup models are well-known for bad geometry. And when your colleague is busy and nervous the result is horrible. You can make nice presentations but the model itself is usually a mess.

 

Rhino is quite nice also, but it is not for exploration or adventurous modeling unless you start to use Grasshopper. But, again, you should see through Grasshopper and understand its generative (iterative) nature. Basic massing tasks are behind of everything and more you concentrate on that more great urban environment you will get. When massing task is done you can concentrate to generate ”granulations” with GH. 

 

Form Z should be THE architectural massing application in the market, for complex exploration and calculation. The interface should be revamped also (yes, again). MODO has now the best GUI on planet. When you see the MODO interface you start to drool and explore the software. But it is not designed enough well for architectural purposes.

 

Ok thanks for reading. Lets hope that FormZ will get more commercial users soon and the team will get enough resources to continue great software.

 

Attached Thumbnails

  • Boolean.png

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#73 formZ 7 "Hot Fix" for OS X 10.10 Yosemite

Posted by Tech on 31 October 2014 - 01:19 PM

formZ v8.0 fully supports OS X 10.10 “Yosemite” but if you are still using form•Z 7, we are releasing a “hot fix” which should generally make this compatible with OS X 10.10.  Please follow these steps (or upgrade to the current version):
 

• Be sure that you have form•Z 7.3.4. This fix will only work for form•Z 7.3.4. If you don't have it, you can download it here:  www.formz.com/update 

• Download libFZRT.dylib.zip. If necessary extract the zip file. You should now have a single file named “libFZRT.dylib”. 
• Locate your formZ 7.3.4 Application folder and locate the file “libFZRT.dylib”. 
• Replace the file in your installation with the one that you downloaded. 
• Launch form•Z 7.3.4! 
 

Attached Files


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#15743 Delete Topology

Posted by setz on 29 September 2016 - 10:45 AM

Delete Topology does not function as it used to.  Please return it's previous functionality.

 

For example, I have this object. There is a non-planar rectangle split by an (orange) segment.  I want to delete the segment and reinsert it (red) so that I can use Extend to Face on the (blue) arrow to the blue triangle to make the face planar.  The problem is that when I Delete Topology on the orange segment, the two triangular faces are deleted.  I know I can use Object Doctor to close the hole but it closes it with the segment back in it's original position.  I can also delete the faces and draw the blue triangle, but that involves selecting more tools and snaps and is a lot more steps.  I want to have the segment deleted creating a non-planar rectangle which I can then split as required.

 

Please return the original functionality to this very useful tool.

 

 

Attached Thumbnails

  • Screen Shot 2016-09-29 at 8.29.30 AM.jpg

Attached Files


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#15362 Dwg Export on Hidden Line - Scale

Posted by setz on 07 September 2016 - 01:11 PM

If I render a Hidden Line and Export Image as dwg and then import back into FZ, the position (relative to origin) and scale are not retained regardless of which import scale is chosen.  Can align and scale be made to match between original and import files for ortho views?

 

first image is original 3D File, wireframe, grid is 2' squares

second image is wireframe of 2D dwg import (units set to "from file"), grid is 2' squares

 

Attached Thumbnails

  • Screen Shot 2016-09-07 at 11.02.46 AM.jpg
  • Screen Shot 2016-09-07 at 11.03.41 AM.jpg

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#15545 Extend Tool - Result Buffer Option

Posted by setz on 22 September 2016 - 03:52 PM

It would be great to have an option for the Extend Tool, or better yet, a new Tool "Live Extend" that would allow for a result buffer enabling the distance for the extend to be entered, previewed and edited.  I use the Reshape tool this way and would love for the Extend to have this functionality as well.


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#15486 Snap Options - Suggestion

Posted by Des on 19 September 2016 - 02:27 PM

I use the "Interval Snap" in "Snap Options" all the time. I constantly change the interval while modelling.

 

So I was thinking of having multiple snap interval settings available so we can just select presets to help speed things up (for me anyway  :huh: ).

 

Here's a little edited version of the palette to give an idea...

 

Des

 

SnapOptionsSuggestion.jpg


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#15735 accept other Unit System as input:

Posted by Chris lund on 29 September 2016 - 12:24 AM

that is, I pretty much work in English, however it often enough comes up where I get metric measurements from clients.

 

It would be real nice to just put in something like 10m  and have Z auto covert it to 32.80839895 ft for me.

Presumably, this would be helpful for people working the other way as well.

 

if Z can discern ' from "   is should also be able to do mm, m  km etc...  without having to switch project settings.

 

Thanks!

 

¢£


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#17070 UI - Palettes Moving upon restart, not sticking together

Posted by Justin Montoya on 02 December 2016 - 02:33 PM

I know it's been talked about before, but we really need to get the UI cleaned up.

 

All palettes, tool bars, and even the modeling window should be able to 'stick' together.  Some of them do, only to move a few pixels on restart (Materials, Palette Dock length).  Rinse and repeat several times, and it starts to look like a grade schooler laid everything out.  

 

Secondly, why can't the modeling window stay stuck to the other palettes?  It's currently not even an option, but would be really nice for keeping it fit perfectly in the available space.


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#16239 formZ 9

Posted by Andre Conlledo on 26 October 2016 - 08:33 AM

I'm curious about the new features formZ 9 will bring. Could we get a preview and an ETA?


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#15917 tool_random_trans not working in recent versions?

Posted by 3dworks on 07 October 2016 - 05:25 AM

i'm missing a random move points functionality. in the past this script was doing well, but it seems not to work in FZ now. or am i missing something? do we have this built in now somewhere in FZ?


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#15890 Frame tool

Posted by pkcn on 06 October 2016 - 04:45 AM

Hello,

The frame tool allows you only circle section (with choosing the resolution).

It will be nice to have choice beetween different sections (triangle, square or any polygonal shape, choosing the number of side).

Ok, it is allways possible to use other tool, such as "sweep along path" but frame tool is very quick end easier to use.

Thks


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#15883 Step by Step Reveal

Posted by ASONE on 05 October 2016 - 04:37 PM

Please add step by step reveal of objects isolated.  We can isolate multiple steps, but cannot reverse this action.  It would be very very helpful.  


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#14847 Steps of how to transfer FormZ file to the viewer?

Posted by Clarissa on 29 July 2016 - 04:52 PM

Silly question. Is there a guide or steps showing how to transfer files to the viewer thru 1) air drop, 2) google drive, 3) itune?

 

Thanks. Clarissa


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#14811 Maxwell with Microsoft Azure Cloud rendering

Posted by Des on 22 July 2016 - 10:05 AM

Hi all,

I was wondering if anyone has tried out this new facility? 

How does it compare with other render farms out there etc.? Maybe it's too new, but I'd love to see examples with times & costs.

 

There's not really much info specifically to Maxwell render other than the tutorial email Next Limit sent out last week..

 

Cheers,

 

 

Des


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#17146 GPU in Thea

Posted by Anwar on 05 December 2016 - 02:33 PM

Does Thea Render use an NVIDIA GTX1070/8GB video card?  I never see my GPU running at anything other than idle speed when testing the trial version plug-in.


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#17074 UI - Workspaces Palette, Ultimate Workspace Option

Posted by Justin Montoya on 02 December 2016 - 02:52 PM

By default, the Workspace Palette is a waste of screen real estate and valuable palette dock real estate.  It's rarely used in day to day work here.  While it's functionality could be argued, I do not think it is necessary to give it such a prominent default position.  Sure it's easy to turn off, but if everyone is doing that, maybe it shouldn't be there to begin with?

 

Personally, I would just eliminate the Workspace palette all together and use the Workspace menu at the top to access those.  Or even just have it turned off by default?

 

Furthermore, I think it would be great to have an option with all of the workspaces combined into one Ultimate, power user workspace.  Most of us using FormZ for a long time do not need to hide functions, and the side toolbar has plenty of height available for more default tools to be shown (on a 1920x1200 screen).  This side toolbar could just be better divided to show which tools applied to their 'workspace', Drafting, Animation, etc.  Because right now their is other dead space below the sidebar that is difficult to make use of.  

 

Overall, there is a lot of wasted space in this UI design that should be easily fixed.


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#17042 Set Attributes

Posted by setz on 01 December 2016 - 03:33 PM

If a destination object has different materials on different faces, the Set Attributes tool fails to set the material of the source object to that destination object.  In the past, the settings from the Paint Tool, "Keep current Material of Faces" was respected during Set Attributes actions.  Can this be adjusted to it's previous behavior?

 

Also, when the Get/Set Attributes Tools are reintroduced, wink-wink, they too should respect the "Keep Surface Style of Faces"/"Clear All Face Surface Style" settings from the Paint Tool as well.  Eg. It would be really powerful if the Get/Set Attributes Tools were applicable not just to objects, but on a face topological level as well; being able to choose a attributes from a face and then apply it to a whole object or to choose attributes from an object and then being able to apply them to a single face in addition to face-face and object-object.  A lot of the attributes are not applicable between faces and objects, but Texture Mapping and Material assignment would definitely be useful.


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