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#15605 Reshape specific numeric amount

Posted by ASONE on 24 September 2016 - 01:57 PM

Please add option to reshape by a fixed numeric amount.  

  • Chris lund, AlexissMn, Gregorytig and 30 others like this

#14223 Future of Formz

Posted by AC1000 on 01 June 2016 - 09:18 AM

I have investigated different 3D applications several years now. I have used Form Z, Archicad, Fusion 360, Rhino, Autocad, Blender, Modo, Sketchup, 3d Max and many others. Main interest is fast concept modelling for architectural purposes: urban planning, building design, massing and so on.


I claim that I understand quite well the needs and maneuvers for efficient concept design. Conclusion is that we need modeling paradigm that allows us to model in nondestructive way. There is still huge demand for that kind of software.


Upcoming feature(s) in FormZ should be at minimum the following: boolean operations with ongoing and endure relations (you can edit operands and operators during modeling process). There is a screen shot of the desired situation when modifying masses. Just grab the boolean operator and enjoy.


One of the best boolean system is in Archicad. It gives you almost insolent simple way to manage boolean operators and it is nondestructive process.


In Modo 10.1(coming soon) you'll get very sophisticated construction history or modifier stack. As we know Modos interface is just beautiful but it is very sloooooow when modeling city or complex building with new procedural modeling system they are offering. It is definitely amazing when modeling one or two objects.


When you are modeling conceptual visions of urban areas you need quick calculations from constantly altering measures, areas and volumes. Some kind of tool or script should be in Form Z. Now I am deriving bottom faces of the volumes and putting them on their own layer. Then I use information management window to generate the sum. In multistorey building you have to copy that face several times.


We need quick exploration oriented application for architectural design. 


Archicad and Revit are too massive programs for early stage design purposes. They offer you crowbar for knitting. Sketchup is quite nice but as we know the basic engine is not very good for complex boolean operations and you suddenly became aware of the most destructive modeling app in market. Sketchup models are well-known for bad geometry. And when your colleague is busy and nervous the result is horrible. You can make nice presentations but the model itself is usually a mess.


Rhino is quite nice also, but it is not for exploration or adventurous modeling unless you start to use Grasshopper. But, again, you should see through Grasshopper and understand its generative (iterative) nature. Basic massing tasks are behind of everything and more you concentrate on that more great urban environment you will get. When massing task is done you can concentrate to generate ”granulations” with GH. 


Form Z should be THE architectural massing application in the market, for complex exploration and calculation. The interface should be revamped also (yes, again). MODO has now the best GUI on planet. When you see the MODO interface you start to drool and explore the software. But it is not designed enough well for architectural purposes.


Ok thanks for reading. Lets hope that FormZ will get more commercial users soon and the team will get enough resources to continue great software.


Attached Thumbnails

  • Boolean.png

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#17489 New Years Wish

Posted by Gary on 01 January 2017 - 12:41 PM

Hello Support,


While it has been hoped for and wished for before, perhaps this will be the year it comes true...


1. image size as part of a view (old version functionality we lost along the way)


2. allow access to light groups in SDK so Maxwell and other plug-ins can utilize them (hoping for light group lights to translate to single Maxwell light in Maxwell Multi-light)


3. option for "reveal objects" to reveal to last state, not reveal all (old version functionality we lost along the way)


4. improved display speed of components


5. Z components to translate to Maxwell reference objects


Wishing a happy new year to all,



  • Gregorytig, Santoskes, Williamsek and 25 others like this

#17343 Rhino Import

Posted by setz on 13 December 2016 - 01:22 PM

I get a lot of Rhino files that have objects with faces that have mixed normals.  An object will have some faces pointing inwards and some facing outwards. Can the importer be modified to fix these objects or can the Object Doctor have an additional feature to repair these types of issues?


Currently I am taking one object at a time, deriving all of its faces into separate objects and then restitching back together.  In files with hundreds of objects this is very time consuming.


On a side note, when I select many objects to do these restitching operations simultaneously I often get a "System was unable to complete the Boolean operation" msg.  The same objects stitched separately boole fine.  Perhaps the stitching algorithm could skip problem (coincident geometry etc) objects and continue stitching the valid faces.  Bad faces could then be found and fixed manually more easily.

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#19673 Offset Surface - copy option

Posted by ASONE on 28 May 2017 - 04:46 PM

Please add a copy option for Offset Surface tool.


  • Justin Montoya, ivayw60, Kamorkaset and 23 others like this

#19132 Future of Formz

Posted by Tech on 11 May 2017 - 08:56 AM



We are listening.  Some technical aspects of this past are unable to be answered for developmental reasons.  


In regards to interface and design, we can say that are we working on improving the interface in formZ 9.  This will not be a UI overhaul like the change from 6 to 7, but rather a more "unified" interface (noted in this post: http://forums.formz....te#entry19035).


You will also see an update in some of the application graphics in formZ 9, including the app icon and splash screen  ;)

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#18135 formZ 9

Posted by Alan Cooper on 22 February 2017 - 12:19 AM

Yes, anything that takes us closer to creating a cost-list / price-list / more user controlled bill of materials as spreadsheet, which refers to selected parts and maybe parts even unselected if on a certain layer. Info management is an extremely useful tool but the .csv output is still a little limited regarding customisation.

  • etroxel, qapedkat, RegreeHes and 22 others like this

#19992 Dynamic alignment guides

Posted by kac on 22 June 2017 - 10:59 AM

Wondering how hard would it be to have dynamic alignment guides to assist in aligning objects to each other? Even if it is restricted to the 2d views.


Many of my drawing programs like Corel, Draw Plus etc all have this and MOI has something similar. It is much faster than jumping over to the alignment tool menu.

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#19982 VR - Catia

Posted by pfschuyler on 21 June 2017 - 06:01 PM

One of many apps to add support, in case no one was taking this VR thing seriously.


It's not about technology but about the evolution of design workflow....
  • Smarttec, Rustypepsy, RegreeHes and 21 others like this

#19014 Shaded Full - 4X or even 8X Multi-Sampling

Posted by Justin Montoya on 04 May 2017 - 03:06 PM

The OpenGL Shaded Full of v8 works great for showing off quick views to clients.  I'm thinking it could even provide a nice simple and clean fly through animation.  


Is there anyway we can add additional Multi-Sampling?  The 2X Multi-Sampling option works good, but it would be great if we could get it an additional 4X or even 8X sampling modes to help clean up the edges.



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#19001 Path Stair _ Landing Issues_Editing Issues

Posted by Paulji on 03 May 2017 - 07:00 PM

The Path Stair command raises some issues concerning how the stair runs attach to landings.  


In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.

Strangely, if one wants to create a curved landing the curved portion where the V-Line changes to an arc become the stairs instead of a landing.  Path Stair_Curved Landing.png .  


1. So the first question is how does one create a curved landing?  

Suggestion: Add a means to create any shape landing.


2. The second question, how does one control the thickness of the riser run?  


3. How does one control the thickness of the landing?


Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface.  The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates. 


4. How does one adjust the sloping underside of a landing? 

Path Stair_Landing Issues.png


Suggestion: Add controls to adjust the "flatness" of the underside of the landing.


If one has two or more landings, each landing follows the same landing offset.  This isn't necessarily useful. There are many cases where one landing length may be different from another landing. 


5. How to make each landing offset unique at each landing?   I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object.  I find it difficult to changes the resulting surface objects back into solids.  


Suggestion:  Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.


Sometimes landings tuck under the stair riser runs.  This is typical with wood construction where the stair stringers are supported on top of a landing beam or header. 


6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.


Note:  A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer.  Make adjustments as necessary.   This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings.  This takes some work.  It isn't quite the time saver one expects from a Stair command.  


Suggestion:  Provide an edit mode to edit the stair using the drawing tools.


Well, that's all for now.





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#18950 Reference Plane Control Widget _Observations - Suggestions

Posted by Paulji on 27 April 2017 - 08:00 PM


By trial and error I discovered:


1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key.  Each time you hit the TAB key a different ring with a gray color circular dial is activated.  


By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object.  Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.



Reference Plane Control widget_TAB X point.png

Reference Plane Control widget_TAB Z point.png


2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.


A solution is to click the Create Reference Plane icon.  (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.)  Then, click on the Edit Reference Plane icon.  This brings back the Reference Plane control widget.


3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)  



1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.  

2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.





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#20923 perpendicular snapping & mesh moving

Posted by pipo on 31 August 2017 - 11:15 PM

Z used to have a basic mesh manipulation tool  , can we get something akin to sketchup sandbox providing the 

ability to paint smooth mesh movements.



Also back to fundamentals.....


drawing perpendicular to/from segment line/arc and tangential to/from a curve/arc does not work .


this tool should


1. draw a perp line from an existing line/segment/arc AND to an existing line/segment/arc


2. draw tangential from a curve/arc AND to a curve/arc

  • RegreeHes, Robertquade, Brantheat and 20 others like this

#19707 Website update imperative

Posted by Des on 01 June 2017 - 05:44 AM

I think the AutoDesSys website needs to be updated as soon as possible.


Every day now ridiculous posts not relating to this forum are being posted and are becoming very tiresome at this stage.

It's making me start to suspect the overall security.




  • ivayw60, RegreeHes, Robertquade and 20 others like this

#19288 Improve Detailed Thread tool

Posted by kac on 22 May 2017 - 02:35 PM

The Detail Thread tool is awkward to work with and not accurate for internal and external threads that match. Would be good to simplify it so that you can specify thread tolerance and generate a threaded pocket (female thread) or object that can be booleaned out of a shape and have a matching male thread.


Simply scaling a threads diameter does not work with acme threads because the are proportionally long. This causes the diameter to be drastically shorter vs the thickness of the thread.


Another option for custom thread profile would be handy where a user can load in a user made profile path. Maybe have it so they can load in 2 profiles as sets (Internal & External) and specify the appropriate tolerance?

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#18709 Template Chooser/Manager

Posted by Chris lund on 12 April 2017 - 11:14 AM

I would like to see some sort of template manager built into formZ.


Well aware that I can work around such things manually, however, it would be much more convenient to have fZ know not to save changes to a manual template file back to that file unless opened up manually such as the current 1 template.





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#19979 Formz Wishlist part 3

Posted by danshaw on 21 June 2017 - 12:50 PM

a few more wishes



Hold down key when selecting to open Select By Criteria Palette.


Select by Criteria:

A button to set the pick criteria based on the current selection (the individual options are all highlighted and then just each section needs to be switched on if needed).




Guides are drawn on an autonomous layer (and this layer can be hidden from the layer list as an option) and can be temporarily switched on or off - an icon next to show axis and show grid in the display tools palette to control on/off and also a keyin, say Alt+ Spacebar to toggle on/ off. 




Some changes to the way snapping works:


Explicit Tangent To and Tangent From and Perpendicular To and Perpendicular From options.


Say you wanted to draw a line from a point and finishing tangent to the circumference of a circle- from a point anywhere outside the circle there will be 2 tangent points to the circle so method could be:

  1. Pick a point  to start line
  2. Choose the Tangent To snap (let’s say TT in quick succession to choose the snap as a keyin)
  3. Snap anywhere on the circle. The line will automatically snap to the nearest of the tangent points. Pressing the alt key would swap the end point of the line to the other tangent point if required.
  4. Click to accept the snap.


Say you then wanted to draw a line tangent from the circumference of a circle to any point outside:

  1. Choose the Tangent From snap (let’s say TF in quick succession as a keyin ).
  2. Click on the circumference of the circle at the desired point and then move the cursor away to rubber band the line from the chosen tangent point. Click to accept the chosen endpoint
  3. As an alternative holding down the alt key before choosing the first tangent point means that the tangent point will rubber band around the circumference until the line endpoint is chosen that locks the tangent point in place


Perpendicular To and From will operate in a similar fashion. (The current perpendicular snap does jump to the correct point at least) i.e. the Perp From  will allow a point to be chosen on the line and the line will be drawn perpendicular from that point or holding down the alt key will allow the first point to rubberband along the line until the end point is chosen that locks the perp point in place (this alt option would also allow virtual perp points - that is the point would rubber band past the end points of the line along the vector to infinity.


Intersection snap to virtual intersections

i.e. snapping to the point where objects would cross if extended

  1. choose the intersection virtual snap (iv as keyin say)
  2. Pick the first object
  3. Pick the second object
  4. The point is displayed at the virtual intersection of the 2 objects. Accept to enter point.  If there are 2 intersection points then again the alt key would jump the point to the other option.


Snap to Centre

If you have chosen this snap why can’t you then snap at any point on the surface to choose the centre of the face? This is much faster.


This is all typical cad snapping stuff.



Tool Options - Move: Repeat Copy

If the alt key is held down when clicking the mouse to make copies the transformation is applied but the copy is not made - so a row of copies can be made but say the middle few iterations of the copy can be left out by holding alt down at those clicks.


Same for the Rotate Tool version



Tool Options - Place Along Path

Options for the object orientation:

Perpendicular to path start point

Perpendicular at each path point

Perpendicular to path end point

I know you can alter the rotation widget to approximate these rotations- but I would rather have accuracy.


Placement method by number of copies but do not place first and last objects.




For the place on active Layer option for component placement I would like to have a relative hierarchy option. If the original component was on 5 layers say, then if placed in group option a group is created and 5 new layers are created within for the component (layers within follow group name or can be original component layers)


Replace component:

A replace all instances option



In General

Lastly I would like all the tools, wherever possible to be parametric - I can then go back at any time and just all the various parameters to adjust the results - from initial input objects , to attributes propagating throughout etc.

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#19846 Formz wishlist part 1

Posted by danshaw on 12 June 2017 - 10:44 AM

This Is a long one I am afraid and I realise may be too late for the next version but longterm hopefully some of this may be considered …




A new startup option for preferences:


1, if I start the application by double clicking on a saved file I go straight into that file and work (same also for drag and drop method).

2, If I start by double clicking the application icon I go to a dialogue that lets me browse to an existing file for opening or else create a new project. There is a create new project button with option for layout project and for choosing working units and preference file. Navigate to save location, choose new project type, optionally choose working units and preferences and the click the create new button. File is created and opened ready for work.


So sort of like the preference for New Project but without dumping me in a new unsaved file first.



UI polish:

FormZ does not look good on a 4K - res monitor. Some dialogs are poorly laid out (and at normal HD res as well- but just exacerbated at the higher resolution). For example at the default dialog and palette font size the numerical accuracy section of the Project Settings dialog has overlapping radio buttons - now I can change these font sizes in prefs but I have never succeeded in coming up with something that works.


There is a ton of space in these dialogs to space things out properly without recourse to the horrible font size method.


Other problems:


Project Settings Dimensions tab with cut off padlock icon in the terminator section. In the text section of the same tab the size and font field do not align and are at different vertical spacings than the rest of the fields.


On Tool Options - Pick dialog the frame option menu and text does not align and these in turn do not align with the allow drag and allow copy options


I could go on and on here but really the interface spit and polish for what is quite an expensive piece of software is poor. It doesn’t feel loved.



UI speed:

Although I have no complaints about the modelling performance, I cannot say the same about the surrounding interface in general. It all works but feels as if I am wading through treacle.




Hitting the Plus icon on the layers palette to create a new layer. Why the slight delay? It should be created instantly and this only gets worse if you want to create a few layers at once and you find the application has failed to keep up and you have to go back and hit the pus a few more times and force yourself to slow down. 


For some options the application seems to be adding unnecessary steps - In preferences I have “Clicking In The Empty Space Of A List Creates A New Entry” switched on and while this works eventually I first have to wait for a tool tip to appear and then click again and sometimes this is not recognised (I’d say about 75% of the time) so another click, another wait for the tooltip and then third time lucky


Activating Layers and other items is just off the pace and what should be instantaneous has a slight lag to it.



UI Layout:

Rather than “Keep Lists Tightly Spaced” in preferences I would rather have a slider to let me decide.


If I turn on Vertical Separators then I would like to grab these and adjust the horizontal spacing.


I find that is is not icon size or font size that is the problem but spacing and if this could be adjusted would let me have the exact list palette layout to suit.



List Palettes Synchronisation:

As well as the highlight option for showing what is picked I would also like the palettes to be kept in synch and always showing the picked item - so in graphics an object is selected and is highlighted in the Object List Palette. If the object is part of a hierarchical group then the group is auto opened to the correct level and the object is highlighted. At the same time the same happens in the Layer List Palette.


If the selected object is part of a selection set then this is also shown as highlighted in the Selection Sets List Palette - just as highlight though if it is a subset or superset of the included, the tick toggle is only shown when just the included elements are selected.



List Palette search:

The name section at the top of the Palettes is a searchable field that can filter out according to input - enter 1 and all levels that include a 1 are shown only - 01 11,  15, 21 etc


Enter car* in the objects palette and only those objects named car01 car02 etc are shown.


The palette synchronisation would also kick in so that if these car* levels are filtered for the object palette then only the corresponding layers are shown in the Layers List etc



List Palette Ordering:

Sort order options - a-z, z-a, groups first, groups last, temporarily without enclosing groups, last created -the search and ordering for when the models get a little bit more complicated and hierarchical.



List Palette groups:

Alt-Click on the Palette plus icon creates a group instead of an item.



List palette autosizing and filtering:

List palettes are autosized to just show up to the last item created and no more - when new items are added the list scrolls to just show the preference amount (say 10 items for argument) - this is similar to the current behaviour if you manually resize a palette but jus adds that touch of automation.


If items selected and highlighted do not easily fall within the 10 items length then the list is filtered to just show the selected items (similar to the list palette search mention previously)



Item naming:

Option for naming to be as last - for instance object 1 is renamed to engine01 then the  subsequent objects are engine02 etc.  Same for all items- views, object layers etc.


Other option is for name to be as enclosing group.



Item logical placement:

Option for objects/items to be automatically created in groups - much the same as an object being created on a selected level, if a group is selected then the object is created in that group (and named after-see above)


Other option is create by last - if a group was just created but not selected then the object is also created in the group.



Selection Sets:

Different topological levels to be able to be added to selection sets. Main reason for asking is when playing around with painting surfaces it would be handy to save a set of faces to revisit.



Clipping Plane Groups

Handy for larger architectural models - just showing a room within the volume say. Of course you can do this by just making the separate clipping planes and then activating them one by one, but grouping them to control activation is quicker and keeps the palette smaller on projects with a fair few clipping planes.



Clipping Plane cross section colour.

Option added to the Tool Options - Pick Attributes tab for the object(s) cross section to be displayed be either Clipping Plane individually or by Clipping Plane Group (see above). So then obviously needs these colouring options to be added to clipping planes - so instead of one clipping colour being on the whole object the colour is on the clipping plane so separate colours could be set for vertical and horizontal clips across the same object.



Object visibility controllable by Views rather than Scenes

A much quicker workflow than having to go the whole hog with scenes. Any object or layer or group’s visibility is automatically saved with the creation of a view. A control visibility toggle in the view parameters dialog would then control whether it was applied or not.


So when the view is created all the current state of the other lists is saved. If later on and after the visibility of the lists items has been changed the view could then be applied without overwriting the current visibility by switching off the vis toggle else if it is left on the old saved vis overwrites the newer.




A change to the way scenes are created and updated. I have never really got used to scenes - I do not like that once created they are so easily changeable (even if the padlock icon is on and toggles are switched off in the Scene Options dialog) maybe I am missing something but I cannot get scenes to work consistently.


My Proposal:

When it is created a scene grabs everything and every setting and they are added to the scene. Once created you must go into an explicit edit mode to update the scene. Just having the scene selected or activated and then changing other items will not update the scene - the scene is just deactivated and the change to the item updates the view graphics. Should you wish to then update the scene to show the current graphics then double click to go into Scene Options and there would be a couple of ways - a) an update all settings button          or         B) all the item parameters have check boxes that can be updated individually - so you could just update the view parameters for instance. Clicking the individual edit buttons opens up the items option dialog - so for instance for the view the Views Parameters dialog would open up and give access to settings such as the object visibility as mentioned above.


Because you are updating the parameters you could have scenes that not only control activation and/or visibility but also other parameters listed in these dialogs - again once the scene has been activated and the scene options dialog closed then any subsequent changes to any items would update the graphics window but deactivate the scene - the user then decides whether to update the scene or not at their leisure.


Of course this is nice and clean if you are just changing single items- swapping views or activating a clipping group - but for objects there may be multiple items to change - so there would need to be an interface to grab all the changes or just individuals. 


So I am thinking of things like multiple material attachments , different mapping, different attributes and even multiple size parameters - all in saved scenes. 


Is this the way it is meant to work?


Again maybe I am missing something but I have never got scenes to work for me. Hope what I said is clear enough



Multiple Active Views

That is not having to click to activate a view. So start drawing in one window and finish in another without having to activate the view.

I am talking here of multi-view windows as the process of opening up separate windows does in fact have the functionality I am after - you can just pass the cursor from one window to another and input will work - so snapping is active across windows.

But with multi view the snapping is not active until you activate the view - I am asking for the separate windows functionality to be the same for a multi view (or else add tiling commands and options to open multiple windows and do away with the multi view.)


Also Multi view is another area of the program that seems to generate lots of crashes.



Synch Zoom

With multiple windows open and synch zoom on then zooming in on one part of the model in one view zooms all other views to show a similar portion -but just from a different view. Fit all would have the option to fit all to all open views - so a synch zoom and fit all open views toggles added to Zoom Options.




The help files are really not very good - I struggle to find information that is pertinent and in depth in the help, it is not very searchable and information seems to be missing - for instance I can find about 10 pages or so of information about scenes listed but not one of these actually mentions the scenes and how they work and what they are for? Perhaps I am just getting old and not noticing.



Part 2 to follow with some Tool options and changes to the graphics input.














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#19821 Find (Fit All) in Object Pallette

Posted by setz on 09 June 2017 - 05:20 PM

When the cursor is over the Objects Palette can the Key Sct for "Fit All" have a secondary function which would both expand the object's hierarchies and then highlight the selected objects?


I don't remember if Cmd+F is the default Key Sct for "Fit All", but it is the one which I use, and it would also conveniently represent "Find" when used as described above.

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#19743 Join Tool

Posted by AC1000 on 05 June 2017 - 02:37 AM



I use often rectangle or polyline tool with "insert through entire object" option activated for joined solid objects. Now joined objects tend to separate after operation. I'd like to see the option to re-join derived objects automatically. So it would be faster to continue sculpting.

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